Difference between revisions of "Radiosity"
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| − | Radiosity is a [[global illumination]] algorithm based on the [[finite element method]] for simulating the transport of light in a 3-dimensional scene as formulated by the [[ | + | '''Radiosity''' is a [[global illumination]] algorithm based on the [[finite element method]] for simulating the transport of light in a 3-dimensional scene as formulated by the [[rendering equation]]. Radiosity takes into account the bouncing of light across diffuse surfaces, thus it's able to generate images much more realistic than ones generated using algorithms that only calculate direct illuminations.{{fact}} |
| − | [[Image:Gfd56e4.jpg|right|thumb]] | + | |
| − | [[Category:Information | + | ==Commercial Image Renderers Supporting Radiosity== |
| + | *Newtek's [http://www.newtek.com/lightwave/ Lightwave] | ||
| + | *Nvidia's [http://www.nvidia.com/page/gz_home.html Gelato] | ||
| + | *Pixar's [https://renderman.pixar.com/ Renderman] | ||
| + | [[Image:Gfd56e4.jpg|right|600px|thumb|Image rendered using Lighwave's Radiosity engine.]] | ||
| + | [[Category:Information Technology]] | ||
Latest revision as of 14:34, March 31, 2016
Radiosity is a global illumination algorithm based on the finite element method for simulating the transport of light in a 3-dimensional scene as formulated by the rendering equation. Radiosity takes into account the bouncing of light across diffuse surfaces, thus it's able to generate images much more realistic than ones generated using algorithms that only calculate direct illuminations.[Citation Needed]