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==Gameplay & Strategy==
 
==Gameplay & Strategy==
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All pieces attack each other along their lines of motion - if a piece could move to occupy the location of another piece, it can therefore be taken.  The only piece that does not attack along lines of motion is the '''pawn''', which can only attack diagonally by one square.
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All pieces attack each other along their lines of motion - if a piece could move to occupy the location of another piece, it can therefore be taken.  The only piece that does not attack along lines of motion is the '''pawn''', which can only attack diagonally by one square.  A piece is said to be undefended if it has no piece "supporting" its position - i.e., preventing an opponent from taking it by threat of losing his attacking piece.
    
The goal of the game is to protect your own '''King''' while attacking your opponent's.  Every time the King is under direct '''threat''' from another piece - queen, bishop, et al, the King is said to be under '''check.'''  When a player is in check, the King must be protected - no move that fails to remedy the check is acceptable.
 
The goal of the game is to protect your own '''King''' while attacking your opponent's.  Every time the King is under direct '''threat''' from another piece - queen, bishop, et al, the King is said to be under '''check.'''  When a player is in check, the King must be protected - no move that fails to remedy the check is acceptable.
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The player with the White pieces always moves first.
 
The player with the White pieces always moves first.
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An additional note is that when a pawn reaches the far side of the board, it may be promoted to any other piece (except a King).
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There are several classic chess moves that form the basis of any strategy -
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: '''"Double-filing"''' - placing two Rooks in line with each other creates an almost unstoppable vertical or horizontal force along that line.
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:'''Forking''' - attacking two undefended pieces simultaneously with one piece of your own.  This forces your opponent to, essentially, choose which piece to sacrifice.  Forking between rooks is a common strategy, especially with a knight.  Forking between a rook and a king is common, too, since the player obviously cannot surrender his King!
 
[[Category:board games]]
 
[[Category:board games]]
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