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| − | A '''roleplaying game''', or RPG, is a game where a number of participants typically assume the roles of fictional characters. | + | A '''roleplaying game''', or RPG, is a game where a number of participants typically assume the roles of fictional characters operating within fictional locations or an entire mythos. |
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| | One of the most popular and long running RPGs is [[Dungeons and Dragons]] which was created in the [[USA]]. It became so popular that it spawned a children's cartoon of the same name. | | One of the most popular and long running RPGs is [[Dungeons and Dragons]] which was created in the [[USA]]. It became so popular that it spawned a children's cartoon of the same name. |
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| | * ''Wraeththu: From Enchantment to Fulfilment'' [sic] - Almost as oversexualized as the Unholy Trinity above, ''Wraeththu'' is one of the most recent additions to the ranks of legendarily-bad RPGs, and boasts what is almost certainly the only extant depiction of an alien penis on the cover of a tabletop RPG rulebook. | | * ''Wraeththu: From Enchantment to Fulfilment'' [sic] - Almost as oversexualized as the Unholy Trinity above, ''Wraeththu'' is one of the most recent additions to the ranks of legendarily-bad RPGs, and boasts what is almost certainly the only extant depiction of an alien penis on the cover of a tabletop RPG rulebook. |
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| − | ==Theory== | + | ==Categories== |
| − | The role of the game master is four fold: author, director, referee, and (commonly omitted) manager. | + | Role Playing Games cover a wide range of activities, including counselling techniques, tabletop (aka "pen & paper") games, solo role playing, and video games. |
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| | + | Most Role Playing Games consist of the following components: |
| | + | * Player Characters (PCs): fictional characters controlled by the player(s). |
| | + | * Non-player Characters (NPCs): fictional characters controlled by the game master or computer. |
| | + | * Setting: a fictional location for the PCs and NPCs. This can range from a single dungeon to an entire multiverse. Commercial settings often have involved histories, detailed important NPCs, and maps of important locations. |
| | + | * Scenarios: goals for the players to accomplish. This may be a simple as killing the local dragon or travelling the world to eliminate an evil cult. Though the scenario defines the situation, the players must decide how to accomplish the goals given their PCs and their items. |
| | + | * Creatures: animate creatures with which the PCs interact. This could be anything from a pet dog to a fire-breathing dragon to an android. |
| | + | * Items: items that PCs interact with and/or acquire. These could be anything from the PC's clothing to magical rings to F16 fighter planes. Items acquired in one scenario are typically usable in future scenarios. |
| | + | * Special effects: things not covered above that are unusual or otherwise special. This could be anything from magic spells to advanced technology. |
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| | + | ==Tabletop Role Playing Games== |
| | + | Typically tabletop role playing involves a game master (GM) and one or more players. The role of the game master is four fold: author, director, referee, and (commonly omitted) manager. |
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| | + | Players take on the part of one or more fictional characters. These fictional characters may be detailed by the GM or they may be created by the player, according to a set of rules defined by the game system being used. Role playing has to do with directing the fictional character in a way that is consistent with the character and the mythos in which he lives. For instance, a character in a medieval setting would have no knowledge of machine guns or lasers, even though the player does. Directing the character in a manner that is inconsistent with the foregoing may result in penalties by the GM, or may simply be ignored. |
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| | == See also == | | == See also == |