| | ::::::::Well, you're providing yet more evidence you're missing the point, plus providing more evidence you didn't actually read all the links I provided. Try going back and reading over everything I have said here, actually reading the links I provided, doing the Google search I asked you to do three times, which you still apparantly haven't actually done, and making sure you actually understand all the information I have directed you towards (feel free to ask for clarification on anything you don't), and maybe we can have a discussion on the matter at hand, instead of rehashing things already covered. [[User:Urushnor|Urushnor]] 21:46, 19 March 2008 (EDT) | | ::::::::Well, you're providing yet more evidence you're missing the point, plus providing more evidence you didn't actually read all the links I provided. Try going back and reading over everything I have said here, actually reading the links I provided, doing the Google search I asked you to do three times, which you still apparantly haven't actually done, and making sure you actually understand all the information I have directed you towards (feel free to ask for clarification on anything you don't), and maybe we can have a discussion on the matter at hand, instead of rehashing things already covered. [[User:Urushnor|Urushnor]] 21:46, 19 March 2008 (EDT) |
| | As a professional [[computer programmer]], I can assure you that [[software release]]s tend to be buggy, especially when there is publication pressure. Computer game developers are usually under tremendous pressure to grab [[market share]], but a "pressured programmer" is a sloppy programmer. It takes time to get things right. | | As a professional [[computer programmer]], I can assure you that [[software release]]s tend to be buggy, especially when there is publication pressure. Computer game developers are usually under tremendous pressure to grab [[market share]], but a "pressured programmer" is a sloppy programmer. It takes time to get things right. |