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+ | {{DISPLAYTITLE:''Mario Kart DS''}} | ||
{{Infobox VG | {{Infobox VG | ||
|image = | |image = | ||
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|developers = [[Nintendo]] | |developers = [[Nintendo]] | ||
|publishers = Nintendo | |publishers = Nintendo | ||
− | |franchise = ''[[Mario ( | + | |franchise = ''[[Mario (franchise)|Mario]]'' |
|platforms = [[Nintendo DS]] | |platforms = [[Nintendo DS]] | ||
− | |released = | + | |released = {{game release|USA=November 14, 2005<ref name="nwr">https://www.nintendoworldreport.com/game/1242/mario-kart-ds-nintendo-ds</ref>|Australia=November 17, 2005<ref name="nwr"/>|Europe=November 25, 2005<ref name="nwr"/>|Japan=December 8, 2005<ref name="nwr"/>}} |
|genre = Kart racing | |genre = Kart racing | ||
|modes = Single player, multiplayer, online multiplayer | |modes = Single player, multiplayer, online multiplayer | ||
|ratings = [[ESRB]]: Everyone | |ratings = [[ESRB]]: Everyone | ||
}} | }} | ||
− | '''''Mario Kart DS''''' is a kart racing video game for the [[Nintendo DS]], and was first released in 2005. It is part of the ''[[Mario Kart (series)|Mario Kart]]'' series, and is family friendly like the other installments | + | '''''Mario Kart DS''''' ([[ESRB]]: E) is a kart racing video game for the [[Nintendo DS]], and was first released in 2005. It is part of the ''[[Mario Kart (series)|Mario Kart]]'' series, and is family friendly like the other installments. Unlike most ''[[Mario (series)|Mario]]'' titles, the game first released in [[America]] instead of [[Japan]]. It was [[Nintendo]]'s first game to be compatible with the [[Nintendo Wi-Fi Connection]] service, although since May 20, 2014, the service has been discontinued, therefore disabling online play. In 2015, ''Mario Kart DS'' has been re-released as a digital download for the [[Wii U]]'s [[Virtual Console (Wii U)|Virtual Console]]. |
==Modes== | ==Modes== | ||
Line 42: | Line 43: | ||
===Multiplayer=== | ===Multiplayer=== | ||
− | The game features 8-player single-card and multi-card LAN play. Single-card play can be played with a mix of players using either a game cartridge or Nintendo DS's built-in wireless service, DS Download Play. In single-card play, players with a cartridge can choose their characters, but those using DS Download Play are forced to play as a randomly colored [[Shy Guy]]. In single-card play, only the courses from Mushroom Cup and Shell Cup are available, but if all players are using a ''Mario Kart DS'' game cartridge, then all of the tracks become available. In wireless play, | + | The game features 8-player single-card and multi-card LAN play. Single-card play can be played with a mix of players using either a game cartridge or Nintendo DS's built-in wireless service, DS Download Play. In single-card play, players with a cartridge can choose their characters, but those using DS Download Play are forced to play as a randomly colored [[Shy Guy]]. In single-card play, only the courses from Mushroom Cup and Shell Cup are available, but if all players are using a ''Mario Kart DS'' game cartridge, then all of the tracks become available. In wireless play, every player can choose their own character to play as. |
===Nintendo WFC=== | ===Nintendo WFC=== | ||
Line 49: | Line 50: | ||
Only twenty courses can be played over Nintendo Wi-Fi Connection. Several of the more complex and/or obstacle-ridden courses were likely disabled from online play because of possible latency issues. | Only twenty courses can be played over Nintendo Wi-Fi Connection. Several of the more complex and/or obstacle-ridden courses were likely disabled from online play because of possible latency issues. | ||
− | + | Every copy of ''Mario Kart DS'' has a record of a player's online wins and losses, which was displayed to other players when opponents were found via Wi-Fi. Whenever online racers completed a set of four courses, a number of wins were added to the record depending on how many opponents that racer placed ahead of. Likewise, with losses, their number is equal to the number opponents that they lost to. If any racer disconnected during an online play, the other racers automatically receive a win at the end of the series, regardless of their performance. If a player won first place in a set of four races, a loss is subtracted from their record. Any player that disconnects from online play during an active match is penalized with a number of losses equal to how many opponents were in the race that they disconnected from. | |
− | == | + | ==Playable characters== |
− | {|class="wikitable" | + | In ''Mario Kart DS'', there are a total of 13 playable characters: eight are available from the start, four are unlocked by completing certain objectives, and one character is only available to users playing the game via DS Download Play. The eight starting characters make up every playable character from ''[[Mario Kart 64]]'' and ''[[Mario Kart: Super Circuit]]''. |
− | + | ||
− | + | Each character falls under one of the three weight classes — light, medium, and heavy — which affect a racer's top speed, acceleration, and off-road performance. Light characters have low top speed but high acceleration and off-road performance. Medium characters are average in every stat. Heavy characters are the opposite of light characters in that they have high top speed but low acceleration and off-road performance. | |
− | + | ||
− | + | ===Starter characters=== | |
− | | | + | {|class="wikitable" style="width:70%;text-align:center" |
− | + | !style="background:red;color:white"|Name | |
− | + | !style="background:red;color:white"|Weight | |
− | + | !style="background:red;color:white"|Instruction booklet bio | |
− | + | ||
|- | |- | ||
− | + | |[[Mario]] | |
+ | |Medium | ||
+ | |style="text-align:left"|"''Mario is familiar to racers one and all. With a balance of abilities, he is a racer suited to all situations.''" | ||
|- | |- | ||
− | + | |[[Luigi]] | |
− | + | |Medium | |
+ | |style="text-align:left"|"''Mario’s younger brother Luigi is ready to race. His superb traction makes it harder for him to spin out.''" | ||
|- | |- | ||
− | | | + | |[[Princess Peach|Peach]] |
+ | |Light | ||
+ | |style="text-align:left"|"''A generally genteel princess, the heart of a competitor burns deep within her. She is adept at drifting.''" | ||
|- | |- | ||
− | | | + | |[[Yoshi]] |
+ | |Light | ||
+ | |style="text-align:left"|"''While Yoshi is usually ridden by Mario, this time he's ready to race. Yoshi’s traction is excellent.''" | ||
|- | |- | ||
− | | | + | |[[Toad (Mario)|Toad]] |
+ | |Light | ||
+ | |style="text-align:left"|"''Toad uses his tiny stature to his advantage as he skillfully weaves in and out of traffic on the track.''" | ||
|- | |- | ||
− | | | + | |[[Donkey Kong]] |
+ | |Heavy | ||
+ | |style="text-align:left"|"''DK overwhelms opponents with his jungle instincts. He drifts through corners like a mad-man...or a mad-ape!''" | ||
+ | |- | ||
+ | |[[Wario]] | ||
+ | |Heavy | ||
+ | |style="text-align:left"|"''As his name implies, he's the anti-hero to Mario’s heroism. Other than acceleration, he has no foil.''" | ||
+ | |- | ||
+ | |[[Bowser]] | ||
+ | |Heavy | ||
+ | |style="text-align:left"|"''Mario’s arch-enemy is superb at using his drifting skills to race through curves.''" | ||
+ | |- | ||
+ | !colspan=3 style="background:red;color:white"|DS Download Play exclusive | ||
+ | |- | ||
+ | |[[Shy Guy]] | ||
+ | |Light | ||
+ | |style="text-align:left"|"''Shy Guy stares out from behind his mask, his gaze revealing the hidden weaknesses of his opponents. Shy Guy appears only in DS Download Play matches.''" | ||
|} | |} | ||
+ | ===Unlockable characters=== | ||
+ | Note that these characters are not mentioned in the instruction booklet and therefore do not have a bio. | ||
− | + | {|class="wikitable" style="width:70%;text-align:center" | |
+ | !style="background:red;color:white"|Character | ||
+ | !style="background:red;color:white"|Weight | ||
+ | !style="background:red;color:white"|Unlocked by | ||
+ | |- | ||
+ | |[[Dry Bones]] | ||
+ | |Light | ||
+ | |style="text-align:left"|Winning a gold trophy from each of the four cups of 50cc Nitro GP | ||
+ | |- | ||
+ | |[[Princess Daisy|Daisy]] | ||
+ | |Medium | ||
+ | |style="text-align:left"|Winning a gold trophy from each of the four cups of 50cc Retro GP | ||
+ | |- | ||
+ | |[[Waluigi]] | ||
+ | |Medium | ||
+ | |style="text-align:left"|Winning a gold trophy from each of the four cups of 100cc Retro GP | ||
+ | |- | ||
+ | |[[R.O.B.]] | ||
+ | |Heavy | ||
+ | |style="text-align:left"|Winning a gold trophy from each of the Nitro or Retro GP cups in 150cc Mirror mode. | ||
+ | |} | ||
==Courses== | ==Courses== | ||
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{| class="wikitable" style="width:50%;text-align:center" | {| class="wikitable" style="width:50%;text-align:center" | ||
− | ! colspan="5" style="font-size:120%" | Nitro Grand Prix | + | ! colspan="5" style="font-size:120%;background:red;color:white"| Nitro Grand Prix |
|- | |- | ||
− | ! # | + | ! style="background:#FFC0CB"| # |
− | !Mushroom Cup | + | ! style="background:#FFC0CB"| Mushroom Cup |
− | !Flower Cup | + | ! style="background:#FFC0CB"| Flower Cup |
− | !Star Cup | + | ! style="background:#FFC0CB"| Star Cup |
− | !Special Cup | + | ! style="background:#FFC0CB"| Special Cup |
|- | |- | ||
| 1 | | 1 | ||
− | | Figure-8 Circuit | + | | <span style="color:green">Figure-8 Circuit</span> |
− | | Desert Hills | + | | <span style="color:green">Desert Hills</span> |
− | | DK Pass | + | | <span style="color:green">DK Pass</span> |
− | | Wario Stadium | + | | <span style="color:green">Wario Stadium</span> |
|- | |- | ||
| 2 | | 2 | ||
− | | Yoshi Falls | + | | <span style="color:green">Yoshi Falls</span> |
− | | Delfino Square | + | | <span style="color:green">Delfino Square</span> |
− | | Tick-Tock Clock | + | | <span style="color:red">Tick-Tock Clock</span> |
− | | Peach Gardens | + | | <span style="color:red">Peach Gardens</span> |
|- | |- | ||
| 3 | | 3 | ||
− | | Cheep Cheep Beach | + | | <span style="color:green">Cheep Cheep Beach</span> |
− | | Waluigi Pinball | + | | <span style="color:red">Waluigi Pinball</span> |
− | | Mario Circuit | + | | <span style="color:green">Mario Circuit</span> |
− | | Bowser Castle | + | | <span style="color:red">Bowser Castle</span> |
|- | |- | ||
| 4 | | 4 | ||
− | | Luigi's Mansion | + | | <span style="color:green">Luigi's Mansion</span> |
− | | Shroom Ridge | + | | <span style="color:red">Shroom Ridge</span> |
− | | Airship Fortress | + | | <span style="color:red">Airship Fortress</span> |
− | | Rainbow Road | + | | <span style="color:green">Rainbow Road</span> |
|- | |- | ||
− | ! colspan="5" style="font-size:120%" | Retro Grand Prix | + | ! colspan="5" style="font-size:120%;background:red;color:white"| Retro Grand Prix |
|- | |- | ||
− | ! # | + | ! style="background:#FFC0CB"| # |
− | ! Shell Cup | + | ! style="background:#FFC0CB"| Shell Cup |
− | ! Banana Cup | + | ! style="background:#FFC0CB"| Banana Cup |
− | ! Leaf Cup | + | ! style="background:#FFC0CB"| Leaf Cup |
− | ! Lightning Cup | + | ! style="background:#FFC0CB"| Lightning Cup |
|- | |- | ||
| 1 | | 1 | ||
− | | SNES Mario Circuit 1 | + | | <span style="color:green">SNES Mario Circuit 1</span> |
− | | SNES Donut Plains 1 | + | | <span style="color:red">SNES Donut Plains 1</span> |
− | | SNES Koopa Beach 2 | + | | <span style="color:red">SNES Koopa Beach 2</span> |
− | | SNES Choco Island 2 | + | | <span style="color:green">SNES Choco Island 2</span> |
|- | |- | ||
| 2 | | 2 | ||
− | | N64 Moo Moo Farm | + | | <span style="color:green">N64 Moo Moo Farm</span> |
− | | N64 Frappe Snowland | + | | <span style="color:green">N64 Frappe Snowland</span> |
− | | N64 Choco Mountain | + | | <span style="color:green">N64 Choco Mountain</span> |
− | | N64 Banshee Boardwalk | + | | <span style="color:red">N64 Banshee Boardwalk</span> |
|- | |- | ||
| 3 | | 3 | ||
− | | GBA Peach Circuit | + | | <span style="color:green">GBA Peach Circuit</span> |
− | | GBA Bowser Castle 2 | + | | <span style="color:red">GBA Bowser Castle 2</span> |
− | | GBA Luigi Circuit | + | | <span style="color:red">GBA Luigi Circuit</span> |
− | | GBA Sky Garden | + | | <span style="color:green">GBA Sky Garden</span> |
|- | |- | ||
| 4 | | 4 | ||
− | | GCN Luigi Circuit | + | | <span style="color:green">GCN Luigi Circuit</span> |
− | | GCN Baby Park | + | | <span style="color:green">GCN Baby Park</span> |
− | | GCN Mushroom Bridge | + | | <span style="color:red">GCN Mushroom Bridge</span> |
− | | Yoshi Circuit | + | | <span style="color:green">Yoshi Circuit</span> |
|} | |} | ||
+ | :'''Legend:''' Tracks highlighted in <span style="color:green">green</span> were playable on Nintendo WFC prior to the service's closure whereas tracks in <span style="color:red">red</span> were not. | ||
===Staff Ghost times=== | ===Staff Ghost times=== | ||
{|class="wikitable" style="width:50%;text-align:center" | {|class="wikitable" style="width:50%;text-align:center" | ||
− | ! | + | !style="background:red;color:white"|Name |
+ | !style="background:red;color:white"|Track | ||
+ | !style="background:red;color:white"|Character | ||
+ | !style="background:red;color:white"|Kart | ||
+ | !style="background:red;color:white"|Time | ||
|- | |- | ||
− | + | !colspan=5 style="background:#FFC0CB"|Mushroom Cup | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | !colspan=5|Mushroom Cup | + | |
|- | |- | ||
|Ninten☆たなか | |Ninten☆たなか | ||
− | |Figure-8 | + | |Figure-8 Circuit |
|Mario | |Mario | ||
|Standard MR | |Standard MR | ||
Line 169: | Line 215: | ||
|Yoshi Falls | |Yoshi Falls | ||
|Yoshi | |Yoshi | ||
− | | | + | |Egg 1 |
|0:57:677 | |0:57:677 | ||
|- | |- | ||
Line 184: | Line 230: | ||
|1:59:357 | |1:59:357 | ||
|- | |- | ||
− | !colspan=5|Flower Cup | + | !colspan=5 style="background:#FFC0CB"|Flower Cup |
|- | |- | ||
|Ninten☆かつ | |Ninten☆かつ | ||
Line 210: | Line 256: | ||
|2:05:123 | |2:05:123 | ||
|- | |- | ||
− | !colspan=5|Star Cup | + | !colspan=5 style="background:#FFC0CB"|Star Cup |
|- | |- | ||
|Ninten☆™NN | |Ninten☆™NN | ||
Line 225: | Line 271: | ||
|- | |- | ||
|Ninten☆モリオ | |Ninten☆モリオ | ||
− | |Mario | + | |Mario Circuit |
|Mario | |Mario | ||
|Shooting Star | |Shooting Star | ||
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|2:07:748 | |2:07:748 | ||
|- | |- | ||
− | !colspan=5|Special Cup | + | !colspan=5 style="background:#FFC0CB"|Special Cup |
|- | |- | ||
|Ninten☆マトゥ | |Ninten☆マトゥ | ||
Line 262: | Line 308: | ||
|2:16:246 | |2:16:246 | ||
|- | |- | ||
− | !colspan=5|Shell Cup | + | !colspan=5 style="background:#FFC0CB"|Shell Cup |
|- | |- | ||
|Ninten☆いわ | |Ninten☆いわ | ||
− | |SNES Mario | + | |SNES Mario Circuit 1 |
|Mario | |Mario | ||
|Standard MR | |Standard MR | ||
Line 271: | Line 317: | ||
|- | |- | ||
|Ninten☆だる® | |Ninten☆だる® | ||
− | |N64 Moo Moo | + | |N64 Moo Moo Farm |
|Donkey Kong | |Donkey Kong | ||
|Wildlife | |Wildlife | ||
Line 277: | Line 323: | ||
|- | |- | ||
|Ninten☆だい8 | |Ninten☆だい8 | ||
− | |GBA Peach | + | |GBA Peach Circuit |
|Peach | |Peach | ||
|Royale | |Royale | ||
Line 283: | Line 329: | ||
|- | |- | ||
|Ninten☆おつぱ | |Ninten☆おつぱ | ||
− | |GCN Luigi | + | |GCN Luigi Circuit |
|Luigi | |Luigi | ||
|Poultergust 4000 | |Poultergust 4000 | ||
|1:29:759 | |1:29:759 | ||
|- | |- | ||
− | !colspan=5|Banana Cup | + | !colspan=5 style="background:#FFC0CB"|Banana Cup |
|- | |- | ||
|Ninten☆しぱた | |Ninten☆しぱた | ||
Line 314: | Line 360: | ||
|0:50:920 | |0:50:920 | ||
|- | |- | ||
− | !colspan=5|Leaf Cup | + | !colspan=5 style="background:#FFC0CB"|Leaf Cup |
|- | |- | ||
|Ninten☆しんや | |Ninten☆しんや | ||
− | |SNES Koopa Beach | + | |SNES Koopa Beach 2 |
|Yoshi | |Yoshi | ||
|Egg1 | |Egg1 | ||
Line 329: | Line 375: | ||
|- | |- | ||
|Ninten☆モソオ | |Ninten☆モソオ | ||
− | |GBA Luigi | + | |GBA Luigi Circuit |
|Luigi | |Luigi | ||
|Poultergust 4000 | |Poultergust 4000 | ||
Line 340: | Line 386: | ||
|1:30:600 | |1:30:600 | ||
|- | |- | ||
− | !colspan=5|Lightning Cup | + | !colspan=5 style="background:#FFC0CB"|Lightning Cup |
|- | |- | ||
|Ninten☆おつぱ | |Ninten☆おつぱ | ||
Line 361: | Line 407: | ||
|- | |- | ||
|Ninten☆たろう | |Ninten☆たろう | ||
− | |GCN Yoshi | + | |GCN Yoshi Circuit |
|Yoshi | |Yoshi | ||
|Standard Yoshi | |Standard Yoshi | ||
Line 368: | Line 414: | ||
==Battle courses== | ==Battle courses== | ||
− | There are six courses: | + | There are six battle courses in total, two of which are from an earlier ''Mario Kart'' game: |
*Nintendo DS | *Nintendo DS | ||
Line 376: | Line 422: | ||
*N64 Block Fort | *N64 Block Fort | ||
*GCN Pipe Plaza | *GCN Pipe Plaza | ||
+ | |||
+ | ==Items== | ||
+ | As in previous ''Mario Kart'' games, there are Item Boxes found in certain parts of each track that racers can drive through to obtain a randomly-selected item. Doing this triggers a short roulette animation with the Item slot, placed at the top-left corner of the screen, as it rotates between item icons before stopping on one. Racers in lower positions receive more powerful items than those in higher positions, as it gives them a chance to catch up. Racers in higher positions always receive basic defensive items from an Item Box. A player can have their racer use an item by pressing either L or X. Certain items can be thrown in front by holding Up on the D-Pad. | ||
+ | |||
+ | For certain items, the player can hold either L or X to have their racer hold that item behind their kart. This allows them to block basic homing attacks. While doing this, they can drive through another Item Box to pick up another item. If a racer is hit while holding an item out, that item drops onto the track. In Nintendo WFC mode, racers could not carry items behind their kart. | ||
+ | |||
+ | {|class="wikitable" style="text-align:center" | ||
+ | !style="background:red;color:white"|Name | ||
+ | !style="background:red;color:white"|Description | ||
+ | |- | ||
+ | |Banana | ||
+ | |style="text-align:left"|A banana peel that can be thrown on the track (either from in front or the back). This way, if a racer drives into the Banana, they spin out. | ||
+ | |- | ||
+ | |Triple Bananas | ||
+ | |style="text-align:left"|A set of three bananas. They function the same but are automatically deployed behind a racer's kart. | ||
+ | |- | ||
+ | |Green Shell | ||
+ | |style="text-align:left"|A green Koopa Troopa shell that can be thrown on the track, either from in front or behind. When used, a Green Shell slides around the track aimlessly, and if a racer gets hit, their kart briefly tumbles over. If thrown from behind, a Green Shell moves in a straight line. | ||
+ | |- | ||
+ | |Red Shell | ||
+ | |style="text-align:left"|A red Koopa Troopa shell that is very similar to Green Shells except they home in on the racer in front. Red Shells that are thrown from behind function identically to Green Shells thrown from behind. Like Green Shells, a racer can block a Red Shell by holding either a Banana or a shell behind them. | ||
+ | |- | ||
+ | |{{nowrap|Triple Green Shells<br>Triple Red Shells}} | ||
+ | |style="text-align:left"|Depending on the color, using the item causes three Green Shells or Red Shells to spiral around the racer's kart, shielding them from attacks in most directions. Besides this, Triple Green Shells and Triple Red Shells function identically to their respective individual counterparts. | ||
+ | |- | ||
+ | |Spiny Shell | ||
+ | |style="text-align:left"|An infamous blue shell that can be thrown by a racer to target the current racer in first place, even if their position changes after the item is thrown. A Spiny Shell cannot be avoided unless the target manages to use either a Star or a Boo. When a racer has been hit by a Spiny Shell, the resulting explosion flings them into the air, slowing them for a few seconds; any racer caught within the blast radius spins out. | ||
+ | |- | ||
+ | |Fake Item Box | ||
+ | |style="text-align:left"|An obstacle that resembles an Item Box. If a racer drives into one, their kart briefly tumbles over. Unlike Bananas, Fake Item Boxes do not block Green or Red Shells, which simply pass through it. | ||
+ | |- | ||
+ | |Bob-omb | ||
+ | |style="text-align:left"|Previously introduced as a character-specific item in Mario Kart: Double Dash!!, Bob-ombs can be thrown forwards or dropped behind the player. If another racer or a shell hits (or is hit by) the Bob-omb, it causes a large explosion that knocks the racer (and any nearby opponents) into the air. | ||
+ | |- | ||
+ | |Mushroom (Triple Mushrooms) | ||
+ | |style="text-align:left"|These are provided either individually or in a set of three. When a racer uses one, they are briefly given a burst of speed. This can also allow them to dash across off-road terrain, which would usually slow them. In Balloon Battle mode, a racer can use a Mushroom to ram into another racer and steal one of their inflated balloons, but only if the user has fewer than three inflated balloons. | ||
+ | |- | ||
+ | |Golden Mushroom | ||
+ | |style="text-align:left"|Allows the racer to use unlimited Mushroom boosts for a short while. | ||
+ | |- | ||
+ | |Bullet Bill | ||
+ | |style="text-align:left"|An item introduced in ''Mario Kart DS'' and a replacement for the Chain Chomp item from ''Mario Kart: Double Dash!!''. When a racer uses this item, they briefly transform into a Bullet Bill, which automatically charges down the track on autopilot at a high speed and knocks aside opponents in the way. | ||
+ | |- | ||
+ | |Blooper | ||
+ | |style="text-align:left"|Another item introduced in ''Mario Kart DS''. If a racer uses it, a Blooper appears in to squirt ink on all racers on all racers in higher positions. This obscures some of their view for a short while. If a player's racer is one of the victims, part of the screen is obscured by a black ink graphic. Blooper is ineffective if used by a racer in first, as this causes them to use a Blooper on themselves. The effects of a Blooper can be ended prematurely if a racer drives over a speed boost or uses a Mushroom. | ||
+ | |- | ||
+ | |Boo | ||
+ | |style="text-align:left"|If a racer uses a Boo, they become transparent, and they also become invulnerable to item attacks and are not slowed by offroad terrain. Boo attempts to steal an item from another racer for them. | ||
+ | |- | ||
+ | |Star | ||
+ | |style="text-align:left"|Similar to the main ''Mario'' series, using a Star makes the racer invincible for a short while. During this, the racer's body turns a bright color, their kart can drive faster, and they can knock over other opponents upon contact. | ||
+ | |- | ||
+ | |Lightning | ||
+ | |style="text-align:left"|When a racer uses a Lightning, all of their opponents temporarily shrink from a lightning strike, regardless of their position, and drop any items that they have carried. After a few seconds, the other racers gradually return to normal size, starting from the racer in the lowest position up to the racer in first place, who is affected the longest. | ||
+ | |} | ||
+ | |||
+ | ==Karts== | ||
+ | There are a total of 36 usable karts, three pertaining to each racer. | ||
+ | |||
+ | At first, each racer begins with two karts, one of which is designed after a traditional go-kart; these all have the word "Standard" in their title and custom initials for the character that it pertains to. The player can unlock a third kart for each character by earning a gold trophy in all four 100cc cups of Nitro GP. In Battle mode, Standard karts are the only ones that can be used for each character. | ||
+ | |||
+ | Other characters' karts gradually become available to other racers. By earning a gold trophy in all four 150cc cups of Nitro GP, each character can use up to seven karts. When all four cups of either Nitro GP or Retro GP in 150cc Mirror (depending on which GP was completed first, as this unlocks R.O.B.), all 36 karts become available for every character. | ||
+ | |||
+ | There exists a 37th kart, Standard SG, which is only usable by Shy Guy in DS Download Play and the only kart available for him. | ||
+ | |||
+ | {|class="wikitable" style="width:25%;text-align:center" | ||
+ | !colspan=2 style="background:red;color:white"|List of karts | ||
+ | |- | ||
+ | ! style="background:#FFC0CB"|Character | ||
+ | ! style="background:#FFC0CB"|Associated karts | ||
+ | |- | ||
+ | |Mario | ||
+ | |B Dasher<br>Standard MR<br>Shooting Star | ||
+ | |- | ||
+ | |Luigi | ||
+ | |Poltergust 4000<br>Standard LG<br>Streamliner | ||
+ | |- | ||
+ | |Peach | ||
+ | |Royale<br>Standard PC<br>Light Tripper | ||
+ | |- | ||
+ | |Yoshi | ||
+ | |Egg 1<br>Standard YS<br>Cucumber | ||
+ | |- | ||
+ | |Toad | ||
+ | |Mushmellow<br>Standard TD<br>4-Wheel Cradle | ||
+ | |- | ||
+ | |Donkey Kong | ||
+ | |Rambi Rider<br>Standard DK<br>Wildlife | ||
+ | |- | ||
+ | |Wario | ||
+ | |Brute<br>Standard WR<br>Dragonfly | ||
+ | |- | ||
+ | |Bowser | ||
+ | |Tyrant<br>Standard BW<br>Hurricane | ||
+ | |- | ||
+ | |Daisy | ||
+ | |Power Flower<br>Standard DS<br>Light Dancer | ||
+ | |- | ||
+ | |Dry Bones | ||
+ | |Banisher<br>Standard DB<br>Dry Bomber | ||
+ | |- | ||
+ | |Waluigi | ||
+ | |Gold Mantis<br>Standard WL<br>Zipper | ||
+ | |- | ||
+ | |R.O.B. | ||
+ | |ROB-BLS<br>Standard RB<br>ROB-LGS | ||
+ | |} | ||
+ | |||
+ | ===Stats=== | ||
+ | Like characters, karts have their own set of stats, which themselves are affected by whether a character is light, medium, or heavyweight. Karts have six different stats: | ||
+ | |||
+ | *'''Speed''': Represents a kart's top speed. Higher speeds are usually balanced out with lower Acceleration and Handling. | ||
+ | |||
+ | *'''Acceleration''': How quickly a kart can reach its top speed, such as after it gets by an item. Karts with higher acceleration have faster boosts. | ||
+ | |||
+ | *'''Weight''': Represents the total weight of a kart. Heavier karts can knock lighter opponents aside. | ||
+ | |||
+ | *'''Handling''': How tightly a kart can steer without drifting. | ||
+ | |||
+ | *'''Drift''': How tightly a kart can corner while drifting. Karts with high drifting capabilities usually have low handling. | ||
+ | |||
+ | *'''Items''': The higher the stat, the greater a chance that the racer earns more powerful items during a race. It also affects the longevity of a Bullet Bill, although it also has the negative effect of causing Blooper ink to remaind for a longer period of time. Karts with a higher Items stat start out with more Mushrooms during Time Trials mode (three being the highest possible number). | ||
==Reception== | ==Reception== | ||
Line 381: | Line 549: | ||
===Christ Centered Gamer=== | ===Christ Centered Gamer=== | ||
− | A Christian video game review website, [[Christ Centered Gamer]], gave the game a score of 95/100 | + | A Christian video game review website, [[Christ Centered Gamer]], gave the game a score of 95/100.<ref>https://www.christcenteredgamer.com/reviews/handhelds/ds/mario-kart-ds</ref> It also provided some additional ratings: |
*Gameplay: 19/20 | *Gameplay: 19/20 | ||
Line 399: | Line 567: | ||
==External links== | ==External links== | ||
*[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Kart_DS.pdf Game manual] | *[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Kart_DS.pdf Game manual] | ||
+ | |||
+ | [[Category:Mario Games]] | ||
+ | [[Category:Nintendo DS Games]] |
Latest revision as of 17:47, February 15, 2024
Mario Kart DS | |
---|---|
Game developer(s) | Nintendo |
Game publisher(s) | Nintendo |
Franchise | Mario |
Platforms | Nintendo DS |
Release dates | November 14, 2005[1]
November 25, 2005[1] |
Genre | Kart racing |
Modes | Single player, multiplayer, online multiplayer |
Ratings | ESRB: Everyone |
Mario Kart DS (ESRB: E) is a kart racing video game for the Nintendo DS, and was first released in 2005. It is part of the Mario Kart series, and is family friendly like the other installments. Unlike most Mario titles, the game first released in America instead of Japan. It was Nintendo's first game to be compatible with the Nintendo Wi-Fi Connection service, although since May 20, 2014, the service has been discontinued, therefore disabling online play. In 2015, Mario Kart DS has been re-released as a digital download for the Wii U's Virtual Console.
Modes
There are no unlockable modes in Mario Kart DS.
Grand Prix
In Grand Prix mode, the player competes against computer-controlled racers, or, in Multiplayer mode, other players. There are two Grand Prix in Mario Kart DS: Nitro GP and Retro GP, each having four cups that each have four race tracks. Nitro GP has sixteen tracks, which were newly created for the game, while Retro GP contains sixteen tracks from earlier Mario Kart games, hence the name. The game starts out with three engine classes that represent the difficulty levels: 50cc, 100cc, and 150cc. A fourth engine class is unlockable, 150cc Mirror Mode, in which all the 150cc tracks are flipped horizontally.
Time Trials
In Time Trials, the player can choose any course for their racer to race on, with the objective being to complete it as quickly as possible. There are no items or opponents in this mode. The results of a Time Trial run are saved as "Ghost Data", which the player can compete against later (for a faster time), or traded with friends.
Battle Mode
Battle Mode was not available online, and is only available in single-player and multiplayer modes.
Balloon Battle
In Balloon Battle mode, the goal is for racer to try and pop each other's balloons, while keeping their own intact. Each racer starts with five balloons, which are either red or blue, depending on whether the racer is on the red team or the blue team. Every racer starts out with one of their balloons inflated. Players may inflate their racer's balloons by either holding the Select button or by blowing into the DS microphone while the kart is stationary. Only up to three balloons can be inflated at once.
A racer can pop another racer's balloon by attacking them with an item. If a racer has one or two inflated balloons, they can steal one from another racer by dashing into them with a Mushroom.
Players with fewer inflated balloons can gain more powerful items from Item Boxes, just like in races, where racers in lower positions can gain more powerful items. The last player or team remaining wins the battle. If a racer loses all of their balloons in Wireless Play mode, they become invisible and will periodically spawn Item Boxes for other racers to pick up.
Shine Runners
This mode is a reintroduction of the Shine Thief mode from Mario Kart: Double Dash!!. The goal is for players to collect the most Shine Sprites, which are scattered throughout a course, within the time limit. If a racer gets hit, they lose one of their Shine Sprites. Whoever ends up with the most Shine Sprites wins.
Mission Mode
In the Mission Mode, which was newly introduced in Mario Kart DS, the goal is for players to clear each level, which consists of eight individual missions with objectives ranging from collecting coins to attacking enemies. Each mission has a specific character, as well as a kart pertaining to that character, that the player is forced to use. When a mission's goal has been completed, the player is ranked based on their performance, the highest ranking being three stars. After completing all eight missions of a level, a boss level is unlocked, and the player must complete it to unlock the next level. There is a hidden Level 7, which is unlocked after the player achieves a minimal of a one-star ranking on every mission of the previous six levels.
Options
The options menu has the usual options for adjusting audio or deleting one's data. However, there is an emblem maker unique to Mario Kart DS, in which players can create their own emblem on a character's vehicle. The player can create their own using a Paint-like interface or choose from a variety of pre-selected items. During races, they show up on the player's kart and are displayed prominently in the blurbs; players can see custom emblems when the racer is in front of them. During Wi-Fi, they are shown in the selection screen and in the blurb above the player during a race.
Multiplayer
The game features 8-player single-card and multi-card LAN play. Single-card play can be played with a mix of players using either a game cartridge or Nintendo DS's built-in wireless service, DS Download Play. In single-card play, players with a cartridge can choose their characters, but those using DS Download Play are forced to play as a randomly colored Shy Guy. In single-card play, only the courses from Mushroom Cup and Shell Cup are available, but if all players are using a Mario Kart DS game cartridge, then all of the tracks become available. In wireless play, every player can choose their own character to play as.
Nintendo WFC
Before Nintendo Wi-Fi Connection was shutdown on May 20, 2014, players could use either a wireless router, an access point or a Nintendo Wi-Fi USB Connector to connect to Nintendo's service and access the mode. Players could choose to gather opponents worldwide, locally, or only with friends. Up to four players can race online, so for a short while, the game would search for up to three opponents. After this, players would each select a kart and vote on the track that they want to race on, and the game would select the track with the most votes for players to play on. However, in cases where none of the tracks were voted for more than once or if two tracks were each voted for twice, the game would choose a track randomly. After a set of four tracks were played, the winning and losing players were chosen based on the points they receive after each race, like in Grand Prix mode. All of the online races were at 100cc.
Only twenty courses can be played over Nintendo Wi-Fi Connection. Several of the more complex and/or obstacle-ridden courses were likely disabled from online play because of possible latency issues.
Every copy of Mario Kart DS has a record of a player's online wins and losses, which was displayed to other players when opponents were found via Wi-Fi. Whenever online racers completed a set of four courses, a number of wins were added to the record depending on how many opponents that racer placed ahead of. Likewise, with losses, their number is equal to the number opponents that they lost to. If any racer disconnected during an online play, the other racers automatically receive a win at the end of the series, regardless of their performance. If a player won first place in a set of four races, a loss is subtracted from their record. Any player that disconnects from online play during an active match is penalized with a number of losses equal to how many opponents were in the race that they disconnected from.
Playable characters
In Mario Kart DS, there are a total of 13 playable characters: eight are available from the start, four are unlocked by completing certain objectives, and one character is only available to users playing the game via DS Download Play. The eight starting characters make up every playable character from Mario Kart 64 and Mario Kart: Super Circuit.
Each character falls under one of the three weight classes — light, medium, and heavy — which affect a racer's top speed, acceleration, and off-road performance. Light characters have low top speed but high acceleration and off-road performance. Medium characters are average in every stat. Heavy characters are the opposite of light characters in that they have high top speed but low acceleration and off-road performance.
Starter characters
Name | Weight | Instruction booklet bio |
---|---|---|
Mario | Medium | "Mario is familiar to racers one and all. With a balance of abilities, he is a racer suited to all situations." |
Luigi | Medium | "Mario’s younger brother Luigi is ready to race. His superb traction makes it harder for him to spin out." |
Peach | Light | "A generally genteel princess, the heart of a competitor burns deep within her. She is adept at drifting." |
Yoshi | Light | "While Yoshi is usually ridden by Mario, this time he's ready to race. Yoshi’s traction is excellent." |
Toad | Light | "Toad uses his tiny stature to his advantage as he skillfully weaves in and out of traffic on the track." |
Donkey Kong | Heavy | "DK overwhelms opponents with his jungle instincts. He drifts through corners like a mad-man...or a mad-ape!" |
Wario | Heavy | "As his name implies, he's the anti-hero to Mario’s heroism. Other than acceleration, he has no foil." |
Bowser | Heavy | "Mario’s arch-enemy is superb at using his drifting skills to race through curves." |
DS Download Play exclusive | ||
Shy Guy | Light | "Shy Guy stares out from behind his mask, his gaze revealing the hidden weaknesses of his opponents. Shy Guy appears only in DS Download Play matches." |
Unlockable characters
Note that these characters are not mentioned in the instruction booklet and therefore do not have a bio.
Character | Weight | Unlocked by |
---|---|---|
Dry Bones | Light | Winning a gold trophy from each of the four cups of 50cc Nitro GP |
Daisy | Medium | Winning a gold trophy from each of the four cups of 50cc Retro GP |
Waluigi | Medium | Winning a gold trophy from each of the four cups of 100cc Retro GP |
R.O.B. | Heavy | Winning a gold trophy from each of the Nitro or Retro GP cups in 150cc Mirror mode. |
Courses
All of the Retro GP cups have one course from each of the previous Mario Kart titles. The courses in each of the cups are sorted chronologically from earliest to latest game, and have a console abbreviation at the start of their title to indicate the game of origin: SNES (Super Mario Kart), N64 (Mario Kart 64), GBA (Mario Kart: Super Circuit), and GCN (Mario Kart: Double Dash!!).
Nitro Grand Prix | ||||
---|---|---|---|---|
# | Mushroom Cup | Flower Cup | Star Cup | Special Cup |
1 | Figure-8 Circuit | Desert Hills | DK Pass | Wario Stadium |
2 | Yoshi Falls | Delfino Square | Tick-Tock Clock | Peach Gardens |
3 | Cheep Cheep Beach | Waluigi Pinball | Mario Circuit | Bowser Castle |
4 | Luigi's Mansion | Shroom Ridge | Airship Fortress | Rainbow Road |
Retro Grand Prix | ||||
# | Shell Cup | Banana Cup | Leaf Cup | Lightning Cup |
1 | SNES Mario Circuit 1 | SNES Donut Plains 1 | SNES Koopa Beach 2 | SNES Choco Island 2 |
2 | N64 Moo Moo Farm | N64 Frappe Snowland | N64 Choco Mountain | N64 Banshee Boardwalk |
3 | GBA Peach Circuit | GBA Bowser Castle 2 | GBA Luigi Circuit | GBA Sky Garden |
4 | GCN Luigi Circuit | GCN Baby Park | GCN Mushroom Bridge | Yoshi Circuit |
- Legend: Tracks highlighted in green were playable on Nintendo WFC prior to the service's closure whereas tracks in red were not.
Staff Ghost times
Name | Track | Character | Kart | Time |
---|---|---|---|---|
Mushroom Cup | ||||
Ninten☆たなか | Figure-8 Circuit | Mario | Standard MR | 1:36:481 |
Ninten☆まフは | Yoshi Falls | Yoshi | Egg 1 | 0:57:677 |
Ninten☆しんご | Cheep Cheep Beach | Donkey Kong | Standard DK | 1:43:654 |
Ninten☆しんご | Luigi's Mansion | Luigi | Streamliner | 1:59:357 |
Flower Cup | ||||
Ninten☆かつ | Desert Hills | R.O.B. | ROB-LGS | 1:31:262 |
Ninten☆いわ | Delfino Square | Peach | Royale | 1:54:601 |
Ninten☆しんや | Waluigi Pinball | Waluigi | Gold Mantis | 2:23:288 |
Ninten☆ジョ- | Shroom Ridge | Toad | Mushmellow | 2:05:123 |
Star Cup | ||||
Ninten☆™NN | DK Pass | Donkey Kong | Wildlife | 2:14:607 |
Ninten☆だい8 | Tick-Tock Clock | Daisy | Light Dancer | 1:54:903 |
Ninten☆モリオ | Mario Circuit | Mario | Shooting Star | 1:56:533 |
Ninten☆ツュソ | Airship Fortress | Bowser | Hurricane | 2:07:748 |
Special Cup | ||||
Ninten☆マトゥ | Wario Stadium | Wario | Brute | 2:14:868 |
Ninten☆めキつ | Peach Gardens | Peach | Royale | 1:52:989 |
Ninten☆ひろむ | Bowser Castle | Boswer | Hurricane | 2:19:661 |
Ninten☆たえこ | Rainbow Road | R.O.B. | ROB-BLS | 2:16:246 |
Shell Cup | ||||
Ninten☆いわ | SNES Mario Circuit 1 | Mario | Standard MR | 0:50:688 |
Ninten☆だる® | N64 Moo Moo Farm | Donkey Kong | Wildlife | 1:17:751 |
Ninten☆だい8 | GBA Peach Circuit | Peach | Royale | 1:12:011 |
Ninten☆おつぱ | GCN Luigi Circuit | Luigi | Poultergust 4000 | 1:29:759 |
Banana Cup | ||||
Ninten☆しぱた | SNES Donut Plains 1 | Dry Bones | Dry Bomber | 1:08:027 |
Ninten☆ジョ- | N64 Frappe Snowland | Wario | Brute | 2:08:781 |
Ninten☆ジョ- | GBA Bowser Castle 2 | Bowser | Standard BW | 1:52:258 |
Ninten☆ひょう | GCN Baby Park | Toad | Mushmellow | 0:50:920 |
Leaf Cup | ||||
Ninten☆しんや | SNES Koopa Beach 2 | Yoshi | Egg1 | 0:54:847 |
Ninten☆イシビ | N64 Choco Mountain | Wario | Dragonfly | 2:15:571 |
Ninten☆モソオ | GBA Luigi Circuit | Luigi | Poultergust 4000 | 1:46:581 |
Ninten☆ひょう | GCN Mushroom Bridge | Toad | Mushmellow | 1:30:600 |
Lightning Cup | ||||
Ninten☆おつぱ | SNES Choco Island 2 | Waluigi | Zipper | 1:01:620 |
Ninten☆ま? | N64 Banshee Boardwalk | Dry Bones | Dry Bomber | 2:14:403 |
Ninten☆ドリ- | GBA Sky Garden | Daisy | Power Flower | 1:44:400 |
Ninten☆たろう | GCN Yoshi Circuit | Yoshi | Standard Yoshi | 1:48:793 |
Battle courses
There are six battle courses in total, two of which are from an earlier Mario Kart game:
- Nintendo DS
- Twilight House
- Palm Shore
- Tart Top
- N64 Block Fort
- GCN Pipe Plaza
Items
As in previous Mario Kart games, there are Item Boxes found in certain parts of each track that racers can drive through to obtain a randomly-selected item. Doing this triggers a short roulette animation with the Item slot, placed at the top-left corner of the screen, as it rotates between item icons before stopping on one. Racers in lower positions receive more powerful items than those in higher positions, as it gives them a chance to catch up. Racers in higher positions always receive basic defensive items from an Item Box. A player can have their racer use an item by pressing either L or X. Certain items can be thrown in front by holding Up on the D-Pad.
For certain items, the player can hold either L or X to have their racer hold that item behind their kart. This allows them to block basic homing attacks. While doing this, they can drive through another Item Box to pick up another item. If a racer is hit while holding an item out, that item drops onto the track. In Nintendo WFC mode, racers could not carry items behind their kart.
Name | Description |
---|---|
Banana | A banana peel that can be thrown on the track (either from in front or the back). This way, if a racer drives into the Banana, they spin out. |
Triple Bananas | A set of three bananas. They function the same but are automatically deployed behind a racer's kart. |
Green Shell | A green Koopa Troopa shell that can be thrown on the track, either from in front or behind. When used, a Green Shell slides around the track aimlessly, and if a racer gets hit, their kart briefly tumbles over. If thrown from behind, a Green Shell moves in a straight line. |
Red Shell | A red Koopa Troopa shell that is very similar to Green Shells except they home in on the racer in front. Red Shells that are thrown from behind function identically to Green Shells thrown from behind. Like Green Shells, a racer can block a Red Shell by holding either a Banana or a shell behind them. |
Triple Green Shells Triple Red Shells |
Depending on the color, using the item causes three Green Shells or Red Shells to spiral around the racer's kart, shielding them from attacks in most directions. Besides this, Triple Green Shells and Triple Red Shells function identically to their respective individual counterparts. |
Spiny Shell | An infamous blue shell that can be thrown by a racer to target the current racer in first place, even if their position changes after the item is thrown. A Spiny Shell cannot be avoided unless the target manages to use either a Star or a Boo. When a racer has been hit by a Spiny Shell, the resulting explosion flings them into the air, slowing them for a few seconds; any racer caught within the blast radius spins out. |
Fake Item Box | An obstacle that resembles an Item Box. If a racer drives into one, their kart briefly tumbles over. Unlike Bananas, Fake Item Boxes do not block Green or Red Shells, which simply pass through it. |
Bob-omb | Previously introduced as a character-specific item in Mario Kart: Double Dash!!, Bob-ombs can be thrown forwards or dropped behind the player. If another racer or a shell hits (or is hit by) the Bob-omb, it causes a large explosion that knocks the racer (and any nearby opponents) into the air. |
Mushroom (Triple Mushrooms) | These are provided either individually or in a set of three. When a racer uses one, they are briefly given a burst of speed. This can also allow them to dash across off-road terrain, which would usually slow them. In Balloon Battle mode, a racer can use a Mushroom to ram into another racer and steal one of their inflated balloons, but only if the user has fewer than three inflated balloons. |
Golden Mushroom | Allows the racer to use unlimited Mushroom boosts for a short while. |
Bullet Bill | An item introduced in Mario Kart DS and a replacement for the Chain Chomp item from Mario Kart: Double Dash!!. When a racer uses this item, they briefly transform into a Bullet Bill, which automatically charges down the track on autopilot at a high speed and knocks aside opponents in the way. |
Blooper | Another item introduced in Mario Kart DS. If a racer uses it, a Blooper appears in to squirt ink on all racers on all racers in higher positions. This obscures some of their view for a short while. If a player's racer is one of the victims, part of the screen is obscured by a black ink graphic. Blooper is ineffective if used by a racer in first, as this causes them to use a Blooper on themselves. The effects of a Blooper can be ended prematurely if a racer drives over a speed boost or uses a Mushroom. |
Boo | If a racer uses a Boo, they become transparent, and they also become invulnerable to item attacks and are not slowed by offroad terrain. Boo attempts to steal an item from another racer for them. |
Star | Similar to the main Mario series, using a Star makes the racer invincible for a short while. During this, the racer's body turns a bright color, their kart can drive faster, and they can knock over other opponents upon contact. |
Lightning | When a racer uses a Lightning, all of their opponents temporarily shrink from a lightning strike, regardless of their position, and drop any items that they have carried. After a few seconds, the other racers gradually return to normal size, starting from the racer in the lowest position up to the racer in first place, who is affected the longest. |
Karts
There are a total of 36 usable karts, three pertaining to each racer.
At first, each racer begins with two karts, one of which is designed after a traditional go-kart; these all have the word "Standard" in their title and custom initials for the character that it pertains to. The player can unlock a third kart for each character by earning a gold trophy in all four 100cc cups of Nitro GP. In Battle mode, Standard karts are the only ones that can be used for each character.
Other characters' karts gradually become available to other racers. By earning a gold trophy in all four 150cc cups of Nitro GP, each character can use up to seven karts. When all four cups of either Nitro GP or Retro GP in 150cc Mirror (depending on which GP was completed first, as this unlocks R.O.B.), all 36 karts become available for every character.
There exists a 37th kart, Standard SG, which is only usable by Shy Guy in DS Download Play and the only kart available for him.
List of karts | |
---|---|
Character | Associated karts |
Mario | B Dasher Standard MR Shooting Star |
Luigi | Poltergust 4000 Standard LG Streamliner |
Peach | Royale Standard PC Light Tripper |
Yoshi | Egg 1 Standard YS Cucumber |
Toad | Mushmellow Standard TD 4-Wheel Cradle |
Donkey Kong | Rambi Rider Standard DK Wildlife |
Wario | Brute Standard WR Dragonfly |
Bowser | Tyrant Standard BW Hurricane |
Daisy | Power Flower Standard DS Light Dancer |
Dry Bones | Banisher Standard DB Dry Bomber |
Waluigi | Gold Mantis Standard WL Zipper |
R.O.B. | ROB-BLS Standard RB ROB-LGS |
Stats
Like characters, karts have their own set of stats, which themselves are affected by whether a character is light, medium, or heavyweight. Karts have six different stats:
- Speed: Represents a kart's top speed. Higher speeds are usually balanced out with lower Acceleration and Handling.
- Acceleration: How quickly a kart can reach its top speed, such as after it gets by an item. Karts with higher acceleration have faster boosts.
- Weight: Represents the total weight of a kart. Heavier karts can knock lighter opponents aside.
- Handling: How tightly a kart can steer without drifting.
- Drift: How tightly a kart can corner while drifting. Karts with high drifting capabilities usually have low handling.
- Items: The higher the stat, the greater a chance that the racer earns more powerful items during a race. It also affects the longevity of a Bullet Bill, although it also has the negative effect of causing Blooper ink to remaind for a longer period of time. Karts with a higher Items stat start out with more Mushrooms during Time Trials mode (three being the highest possible number).
Reception
Mario Kart DS has been met with large critical and commercial success. It is one of the best-selling Nintendo DS titles.
Christ Centered Gamer
A Christian video game review website, Christ Centered Gamer, gave the game a score of 95/100.[2] It also provided some additional ratings:
- Gameplay: 19/20
- Graphics: 8/10
- Sound: 9/10
- Stability: 5/5
- Controls/Interface: 5/5
- Violence: 10/10
- Language: 10/10
- Sexual Content: 10/10
- Occult/Supernatural: 9/10
- Cultural/Moral/Ethical: 10/10