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498 bytes added ,  03:36, April 16, 2007
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When a player makes a move so that an opponent's piece is in between his attacking piece and another more valuable enemy piece, the move is called a '''"pin"'''.  Pinning creates a situation in which the opponent cannot move the piece in question without losing the more valuable piece behind it, effectively "pinning" the piece.  A pinned piece can be easily taken.
 
When a player makes a move so that an opponent's piece is in between his attacking piece and another more valuable enemy piece, the move is called a '''"pin"'''.  Pinning creates a situation in which the opponent cannot move the piece in question without losing the more valuable piece behind it, effectively "pinning" the piece.  A pinned piece can be easily taken.
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====The Skewer====
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The Skewer is the opposite of the pin.  When a player makes a move so that an opponent's valuable piece is directly between his attacking piece and another of the opponents less valuable pieces it is called a skewer.  The Skewer forces the opponent to move his more valuable piece out of the way which allows the player to capture the less valuable piece behind it.  This especially effective when the King is the skewered piece because the it leaves the opponent with no choice.
    
===Other Strategy===
 
===Other Strategy===
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