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| | * Another Piece cannot be moved in between to cut off the attack on the King. | | * Another Piece cannot be moved in between to cut off the attack on the King. |
| | When the King is checkmated, The game is over, and the player who checkmated the other player's king is the winner. | | When the King is checkmated, The game is over, and the player who checkmated the other player's king is the winner. |
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| − | The player with the White pieces always moves first.
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| | When a pawn reaches the far side of the board, it may be promoted to any other piece (except a King). | | When a pawn reaches the far side of the board, it may be promoted to any other piece (except a King). |
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| | *'''Castling'''- When a player has no pieces between a rook and his king, and he has not moved either piece, he can move the king two squares in the direction of the rook, and then place the rook on the square that the king passed over. A player cannot castle if the King is currently in check, would be in check after castling, or would move through a square which is under attack. | | *'''Castling'''- When a player has no pieces between a rook and his king, and he has not moved either piece, he can move the king two squares in the direction of the rook, and then place the rook on the square that the king passed over. A player cannot castle if the King is currently in check, would be in check after castling, or would move through a square which is under attack. |
| | *'''en passant'''- French for "In passing." In chess, if a player pushes his pawn far down to the end of the board, and his opponent pushes a starting pawn 2 spaces ahead, to put the pawn on the same row to avoid confrontation, the player may choose to invoke the "en passant" move, which treats the enemy pawn as though it had only moved one space. The player may capture diagonally on the square '''behind''' the enemy pawn, and remove the enemy pawn. The principle is that the two space rule for a pawn's first move cannot be used to avoid confrontation between two pawns. However, the player may only invoke "en passant" on the first turn after the opponent pushes his pawn. He cannot make it after than turn. | | *'''en passant'''- French for "In passing." In chess, if a player pushes his pawn far down to the end of the board, and his opponent pushes a starting pawn 2 spaces ahead, to put the pawn on the same row to avoid confrontation, the player may choose to invoke the "en passant" move, which treats the enemy pawn as though it had only moved one space. The player may capture diagonally on the square '''behind''' the enemy pawn, and remove the enemy pawn. The principle is that the two space rule for a pawn's first move cannot be used to avoid confrontation between two pawns. However, the player may only invoke "en passant" on the first turn after the opponent pushes his pawn. He cannot make it after than turn. |
| | + | |
| | + | ===The Play=== |
| | + | The player with the White pieces always moves first. |
| | + | The players alternate moving until the game has ended. |
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| | ==Notation== | | ==Notation== |