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With his great-grandfather's diary in hand, Ninten discovers a magical realm called Magicant and is asked by Queen Mary, the ruler of Magicant, to find the eight fragments of her melody so that she can sing it again. Along the journey, Ninten travels back and forth from Rural America and Magicant, battling zombies, aliens, and other unusual foes including hippies and floating eyeballs. In his search for the eight melodies, Ninten is joined by Ana, a psychic girl, Lloyd, a boy genius, and Teddy, a gang leader with a heart of gold.
 
With his great-grandfather's diary in hand, Ninten discovers a magical realm called Magicant and is asked by Queen Mary, the ruler of Magicant, to find the eight fragments of her melody so that she can sing it again. Along the journey, Ninten travels back and forth from Rural America and Magicant, battling zombies, aliens, and other unusual foes including hippies and floating eyeballs. In his search for the eight melodies, Ninten is joined by Ana, a psychic girl, Lloyd, a boy genius, and Teddy, a gang leader with a heart of gold.
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==Gameplay==
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''EarthBound Beginnings'' much like most role-playing games (RPGs), has the player control the characters in an overworld where one can walk, run, check objects, talk to non-player characters and so on. In certain areas of the overworld, the player can get drawn into battles at random.
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During battles, The enemy character(s) appear on screen and the player is given a menu of different commands. These commands include Fight, which deals damage to a foe of the player's choosing ND PSI, which allows the player to pick a psychic ability to use. PSI powers include PK Beam, a damge dealing move, 4th-D Slip, which guarantees the player a 100% chance to successfully run away from battle, and LifeUp, which recovers HP.
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HP stands for Hit Points and determines the characters' health. If the HP counter reaches Zero, the character in question falls unconscious and cannot take any action until he or she is revived, either at a hospital or by means of PSI. Using PSI consumes Psychic Points, or PP. Once the PP counter reaches zero, no PSI can be used until PP is recovered by staying at a hotel or by other means.
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