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HP stands for Hit Points and determines the characters' health. If the HP counter reaches Zero, the character in question falls unconscious and cannot take any action until he or she is revived, either at a hospital or by means of PSI. Using PSI consumes Psychic Points, or PP. Once the PP counter reaches zero, no PSI can be used until PP is recovered by staying at a hotel or by other means.
 
HP stands for Hit Points and determines the characters' health. If the HP counter reaches Zero, the character in question falls unconscious and cannot take any action until he or she is revived, either at a hospital or by means of PSI. Using PSI consumes Psychic Points, or PP. Once the PP counter reaches zero, no PSI can be used until PP is recovered by staying at a hotel or by other means.
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For winning battles, the player is awarded Experience Points (EXP) and a varying amount of money, which must be withdrawn from an ATM before it can be spent. When a character gains enough EXP, he or she will level-up, which means stats will increase. Such stats include Fight, which determines attack power, Defense, which determines how much damage enemies can deal to the character, and maximum HP and PP, which increase by varying amounts per level-up.
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Player characters can also equip certain items to boost their stats such as boomerangs, ray guns, and baseball bats to increase Fight and coins and pendants to increase Defense.
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