| − | In algebraic notation, each file is assigned a letter, and each rank is assigned a number. Each square is designated by the letter and number from it's rank and file. a1 is the square in the bottom left corner for the white player. | + | In algebraic notation, each file is assigned a letter, and each rank is assigned a number. Each square is designated by the letter and number from its rank and file. a1 is the square in the bottom left corner for the white player. |
| − | Deep Blue, a computer developed by IBM, was the first computer engine to beat a human world champion in 1997, when it defeated [[Garry Kasparov]] in a six game series. This series was a rematch of 1996 series which Kasparov won, although Deep Blue had been upgraded since the first series. It should be noted that during this second match, Deep Blue was also upgraded between games to avoid falling into the same type of trap more than once. | + | Deep Blue, a computer developed by IBM, was the first computer engine to beat a human world champion in 1997, when it defeated [[Garry Kasparov]] in a six-game series. This series was a rematch of 1996 series which Kasparov won, although Deep Blue had been upgraded since the first series. It should be noted that during this second match, Deep Blue was also upgraded between games to avoid falling into the same type of trap more than once. |
| − | Chess engines have increased in strength in recent years to the point where humans are falling behind. In 2005, Michael Adams, one of the top fifteen players in the world, played a six game match against the engine Hydra, and lost five games with only one draw. Chess writer Eric Schiller, who uses computer assistance in writing his books, admits that "computers have taken some of the fun out of (chess)." Despite this, chess remains far from being a [[solved game]]. | + | Chess engines have increased in strength in recent years to the point where humans are falling behind. In 2005, Michael Adams, one of the top fifteen players in the world, played a six-game match against the engine Hydra, and lost five games with only one draw. Chess writer Eric Schiller, who uses computer assistance in writing his books, admits that "computers have taken some of the fun out of (chess)." Despite this, chess remains far from being a [[solved game]]. |