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1,195 bytes added ,  04:55, July 28, 2016
Color alliances.
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Some cards represent creatures, which are summoned to attack and defend. Other spells can be used to attack other players, bolster ones own creatures, and a multitude of other effects.
 
Some cards represent creatures, which are summoned to attack and defend. Other spells can be used to attack other players, bolster ones own creatures, and a multitude of other effects.
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==Color alliances==
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Color alliances are colors that pair together to achieve a compromised agreement.  The five are on the back of every Magic card, and are White/Blue, Blue/Black, Black/Red, Red/Green, and Green/White.
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White/Blue: this alliance believes that knowledge leads to righteousness, which is mostly reflected in the cards as accurate but occasionally perverted.
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Blue/Black: this alliance believes that knowledge can contribute to personal gain, and harm to one's enemies to that end.  The deceit of blue is mostly shown in this alliance.  It illustrates how knowledge can be weaponized.
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Black/Red: the most wicked of alliances.  Personal gain, chaos, and downright evil pervade this alliance.  A common theme is the suffering of oneself or all for an overall advantage to the player.
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Red/Green: this alliance mostly focuses on the raw emotion of beasts combined with the power they gain from it.  Beating an opponent to death via raw primal and natural forces is the main way this alliance wins.
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Green/White: this alliance combines natural and good forces, i.e. channeling nature in a moral manner.  When played expertly, this alliance has the greatest chance of winning games.
    
==Criticism==
 
==Criticism==
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