| − | The game is set in an unnamed world often referred to as the 'Warhammer World.' It is populated by a collection of the more traditional fantasy races (Orcs, Elves, Dwarves, Goblins, Undead, etc) as well as some more unusual ones such as the reptilian Lizardmen, the rodent Skaven, the monstrous Ogre Kingdoms and several nations of Men. The main antagonists are the servants of the 4 Gods of Chaos (Khorne, Nurgle, Slannesh and Tzeentch.) These gods are embodiments of the 4 destructive forces of nature and the human psyche (respectively Rage/Murder/Martial pride/Honor, Despair/Decay/Destruction/Rebirth, Hedonism/Indulgence/Excess/Perfection and Change/Evolution/Intrigue/Sorcery.) | + | The game is set in an unnamed world often referred to as the 'Warhammer World.' It is populated by a collection of the more traditional fantasy races (Orcs, Elves, Dwarves, Goblins, Undead, etc.) as well as some more unusual ones such as the reptilian Lizardmen, the rodent Skaven, the monstrous Ogre Kingdoms and several nations of Men. The main antagonists are the servants of the 4 Gods of Chaos (Khorne, Nurgle, Slannesh and Tzeentch.) These gods are embodiments of the 4 destructive forces of nature and the human psyche (respectively Rage/Murder/Martial pride/Honor, Despair/Decay/Destruction/Rebirth, Hedonism/Indulgence/Excess/Perfection and Change/Evolution/Intrigue/Sorcery.) |
| | Warhammer has had many books taking place in Warhammer World. All of these books are categorized in the black library. Novelists writing for The Black Library include Dan Abnett, Mike Lee, and Graham McNeil. Books in the black library include the Malus Darkblade series and the Time of Legends series. | | Warhammer has had many books taking place in Warhammer World. All of these books are categorized in the black library. Novelists writing for The Black Library include Dan Abnett, Mike Lee, and Graham McNeil. Books in the black library include the Malus Darkblade series and the Time of Legends series. |
| − | The setting was initially heavily influenced by the works of Tolkien and Michael Moorcock but has since mangaed to entrench itself in the public conciousness with many features (i.e orcs having green skin and relatively advanced dwarvish technology) becoming adopted by other games and franchises, such as the Warcraft games, and many authors and roleplayers now unknowingly use ideas that first appeared in the Warhammer World. | + | The setting was initially heavily influenced by the works of Tolkien and Michael Moorcock but has since mangaed to entrench itself in the public consciousness with many features (i.e. orcs having green skin and relatively advanced dwarvish technology) becoming adopted by other games and franchises, such as the Warcraft games, and many authors and roleplayers now unknowingly use ideas that first appeared in the Warhammer World. |