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| | Rotational kinematics involve describing the motion of rotating objects without understanding the forces that cause them to undergo that motion. It has many similarites to linear motion. Instead of [[displacement]] (distance) in linear mechanics, rotational mechanics considers angular displacement which is the angle something has rotated by. Similarly, [[velocity]] (rate of change of displacment) becomes angular velocity, the rate of change of angular displacement over time. Normally the Greek letter θ is used to denote angular displacement, an ω (omega) is used to denote angular velocity and α to denote angular acceleration. Angular displacement has units of [[radians]] so angular velocity has units of radians per second. These quantities can be related to each other through: | | Rotational kinematics involve describing the motion of rotating objects without understanding the forces that cause them to undergo that motion. It has many similarites to linear motion. Instead of [[displacement]] (distance) in linear mechanics, rotational mechanics considers angular displacement which is the angle something has rotated by. Similarly, [[velocity]] (rate of change of displacment) becomes angular velocity, the rate of change of angular displacement over time. Normally the Greek letter θ is used to denote angular displacement, an ω (omega) is used to denote angular velocity and α to denote angular acceleration. Angular displacement has units of [[radians]] so angular velocity has units of radians per second. These quantities can be related to each other through: |
| | | | |
| − | <math> | + | :<math> |
| | \alpha = \frac{\mathrm{d} \omega}{\mathrm{d} t} = \frac{\mathrm{d}^2 \theta}{\mathrm{d} t^2} | | \alpha = \frac{\mathrm{d} \omega}{\mathrm{d} t} = \frac{\mathrm{d}^2 \theta}{\mathrm{d} t^2} |
| | </math> | | </math> |
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| | Suppose an object is rotating about an axis ar some distance r. Suppose it moves a small distance ds, which is equal to r dθ for a small angular displacement dθ. Dividing both sides by dt to produce: | | Suppose an object is rotating about an axis ar some distance r. Suppose it moves a small distance ds, which is equal to r dθ for a small angular displacement dθ. Dividing both sides by dt to produce: |
| | | | |
| − | <math> | + | :<math> |
| | \frac{\mathrm{d} s}{\mathrm{d} t} = r \frac{\mathrm{d} \theta}{\mathrm{d} t} | | \frac{\mathrm{d} s}{\mathrm{d} t} = r \frac{\mathrm{d} \theta}{\mathrm{d} t} |
| | </math> | | </math> |
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| | A key quantity in linear mechancis is [[momentum (physics)|momentum]]. Unsuprisingly, there is a rotational equivalent known as "angular momentum" and this too is a pseudovector. It is defined as the [[cross product]] of the position vector of a particle with its linear momentum: | | A key quantity in linear mechancis is [[momentum (physics)|momentum]]. Unsuprisingly, there is a rotational equivalent known as "angular momentum" and this too is a pseudovector. It is defined as the [[cross product]] of the position vector of a particle with its linear momentum: |
| | | | |
| − | <math> | + | :<math> |
| | \vec{J} = \vec{r} \times \vec{p} | | \vec{J} = \vec{r} \times \vec{p} |
| | </math> | | </math> |
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| | Rotational dynamics involves describing the motion of rotating objects by understanding the [[force]]s that act upon them. The rotational equivalent of a [[force]] is a [[torque]]. A torque acting on an object produces an angular acceleration. Torque is comonly denoted as a τ. It is defined as τ=Fl where F is the force and l is the perpendicular distance between the force and the axis of rotation. This can be extended to a vector using the [[cross product]] as: | | Rotational dynamics involves describing the motion of rotating objects by understanding the [[force]]s that act upon them. The rotational equivalent of a [[force]] is a [[torque]]. A torque acting on an object produces an angular acceleration. Torque is comonly denoted as a τ. It is defined as τ=Fl where F is the force and l is the perpendicular distance between the force and the axis of rotation. This can be extended to a vector using the [[cross product]] as: |
| | | | |
| − | <math> | + | :<math> |
| | \vec{\tau} = \vec{r} \times \vec{F} | | \vec{\tau} = \vec{r} \times \vec{F} |
| | </math> | | </math> |
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| | The [[moment of inertia]] is a rotational equivalent to [[mass (science)|mass]] in linear mechanics. It is a measure of the resistance to acceleration by a torque about a particular axis and defined as: | | The [[moment of inertia]] is a rotational equivalent to [[mass (science)|mass]] in linear mechanics. It is a measure of the resistance to acceleration by a torque about a particular axis and defined as: |
| | | | |
| − | <math>I = \sum_{n=1}^{n} m_{n} r_{n}^2</math> | + | :<math>I = \sum_{i=1}^{n} m_{i} r_{i}^2</math> |
| | | | |
| | A rotational version of [[Newton's Laws of Motion|Newton's second law]] can now be expressed as: | | A rotational version of [[Newton's Laws of Motion|Newton's second law]] can now be expressed as: |
| | | | |
| − | <math> | + | :<math> |
| | \sum \vec{\tau} = I \vec{\alpha} | | \sum \vec{\tau} = I \vec{\alpha} |
| | </math> | | </math> |
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| | More generally, it is expressed in terms of angular momentum: | | More generally, it is expressed in terms of angular momentum: |
| | | | |
| − | <math> | + | :<math> |
| − | \sum \vec{\tau} = \frac{\vec{J}}{\mathrm{d} t} | + | \sum \vec{\tau} = \frac{\mathrm{d} \vec{J}}{\mathrm{d} t} |
| | </math> | | </math> |
| | + | |
| | + | ==Energy in Rotating Systems== |
| | + | A rotational equivalent of [[kinetic energy]] can be found for rotating objects. It follows a similar form to linear kinetic energy, namely: |
| | + | |
| | + | :<math> |
| | + | E = \frac{1}{2} I \omega^2 |
| | + | </math> |
| | + | |
| | + | The work energy principle can also be extended to rotational systems, where instead of it being [[force]] multiplied by [[displacement]], it is torque multiplied by angular displacement: |
| | + | |
| | + | :<math> |
| | + | W = \tau \, \Delta \theta = \frac{1}{2}I\left( \omega^2_f - \omega^2_i \right) |
| | + | </math> |
| | + | |
| | + | where ω<sub>f</sub> and ω<sub>i</sub> are the final and initial angular velocities and W is the work done.<ref>[http://hyperphysics.phy-astr.gsu.edu/hbase/rke.html Rotational kinetic energy on Hyperphysics]</ref> |
| | + | |
| | + | ===Derivation=== |
| | + | Suppose a mass is rotating around some axis at an angular speed ω. Now consider a point particle, with [[mass (science)|mass]] dm, that is part of this mass. If it moves at some speed v as it rotates around the axis, it has kinetic energy: |
| | + | |
| | + | :<math> |
| | + | dE = \frac{1}{2} dm \, v^2 |
| | + | </math> |
| | + | |
| | + | To find the total kinetic energy, we must [[integration|integrate]] over the mass: |
| | + | |
| | + | :<math> |
| | + | E = \int \frac{1}{2} v^2 \, dm |
| | + | </math> |
| | + | |
| | + | Noting that v=ωr and that ω is constant for all masses, and so may be taken outside of the integral, the kinetic energy of mass is: |
| | + | |
| | + | :<math> |
| | + | E = \frac{1}{2} \left( \int r^2 \, dm \right) \omega^2 |
| | + | </math> |
| | + | |
| | + | As the term in brackets is the [[moment of inertia]], I, the equation of the form above is derived. |
| | | | |
| | ==References== | | ==References== |
| − | <references/>
| + | {{reflist}} |
| | | | |
| | ==See Also== | | ==See Also== |