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1,476 bytes added ,  17:40, September 5, 2017
Added section on rotational kinetic energy
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Rotational kinematics involve describing the motion of rotating objects without understanding the forces that cause them to undergo that motion. It has many similarites to linear motion. Instead of [[displacement]] (distance) in linear mechanics, rotational mechanics considers angular displacement which is the angle something has rotated by. Similarly, [[velocity]] (rate of change of displacment) becomes angular velocity, the rate of change of angular displacement over time. Normally the Greek letter θ is used to denote angular displacement, an ω (omega) is used to denote angular velocity and α to denote angular acceleration. Angular displacement has units of [[radians]] so angular velocity has units of radians per second. These quantities can be related to each other through:
 
Rotational kinematics involve describing the motion of rotating objects without understanding the forces that cause them to undergo that motion. It has many similarites to linear motion. Instead of [[displacement]] (distance) in linear mechanics, rotational mechanics considers angular displacement which is the angle something has rotated by. Similarly, [[velocity]] (rate of change of displacment) becomes angular velocity, the rate of change of angular displacement over time. Normally the Greek letter θ is used to denote angular displacement, an ω (omega) is used to denote angular velocity and α to denote angular acceleration. Angular displacement has units of [[radians]] so angular velocity has units of radians per second. These quantities can be related to each other through:
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<math>
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:<math>
 
\alpha = \frac{\mathrm{d} \omega}{\mathrm{d} t} = \frac{\mathrm{d}^2 \theta}{\mathrm{d} t^2}
 
\alpha = \frac{\mathrm{d} \omega}{\mathrm{d} t} = \frac{\mathrm{d}^2 \theta}{\mathrm{d} t^2}
 
</math>
 
</math>
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Suppose an object is rotating about an axis ar some distance r. Suppose it moves a small distance ds, which is equal to r dθ for a small angular displacement dθ. Dividing both sides by dt to produce:
 
Suppose an object is rotating about an axis ar some distance r. Suppose it moves a small distance ds, which is equal to r dθ for a small angular displacement dθ. Dividing both sides by dt to produce:
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<math>
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:<math>
 
\frac{\mathrm{d} s}{\mathrm{d} t} = r \frac{\mathrm{d} \theta}{\mathrm{d} t}
 
\frac{\mathrm{d} s}{\mathrm{d} t} = r \frac{\mathrm{d} \theta}{\mathrm{d} t}
 
</math>
 
</math>
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A key quantity in linear mechancis is [[momentum (physics)|momentum]]. Unsuprisingly, there is a rotational equivalent known as "angular momentum" and this too is a pseudovector. It is defined as the [[cross product]] of the position vector of a particle with its linear momentum:
 
A key quantity in linear mechancis is [[momentum (physics)|momentum]]. Unsuprisingly, there is a rotational equivalent known as "angular momentum" and this too is a pseudovector. It is defined as the [[cross product]] of the position vector of a particle with its linear momentum:
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<math>
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:<math>
 
\vec{J} = \vec{r} \times \vec{p}
 
\vec{J} = \vec{r} \times \vec{p}
 
</math>
 
</math>
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Rotational dynamics involves describing the motion of rotating objects by understanding the [[force]]s that act upon them. The rotational equivalent of a [[force]] is a [[torque]]. A torque acting on an object produces an angular acceleration. Torque is comonly denoted as a τ. It is defined as τ=Fl where F is the force and l is the perpendicular distance between the force and the axis of rotation. This can be extended to a vector using the [[cross product]] as:
 
Rotational dynamics involves describing the motion of rotating objects by understanding the [[force]]s that act upon them. The rotational equivalent of a [[force]] is a [[torque]]. A torque acting on an object produces an angular acceleration. Torque is comonly denoted as a τ. It is defined as τ=Fl where F is the force and l is the perpendicular distance between the force and the axis of rotation. This can be extended to a vector using the [[cross product]] as:
   −
<math>
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:<math>
 
\vec{\tau} = \vec{r} \times \vec{F}
 
\vec{\tau} = \vec{r} \times \vec{F}
 
</math>
 
</math>
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The [[moment of inertia]] is a rotational equivalent to [[mass (science)|mass]] in linear mechanics. It is a measure of the resistance to acceleration by a torque about a particular axis and defined as:
 
The [[moment of inertia]] is a rotational equivalent to [[mass (science)|mass]] in linear mechanics. It is a measure of the resistance to acceleration by a torque about a particular axis and defined as:
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<math>I = \sum_{n=1}^{n} m_{n} r_{n}^2</math>
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:<math>I = \sum_{i=1}^{n} m_{i} r_{i}^2</math>
    
A rotational version of [[Newton's Laws of Motion|Newton's second law]] can now be expressed as:
 
A rotational version of [[Newton's Laws of Motion|Newton's second law]] can now be expressed as:
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<math>
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:<math>
 
\sum \vec{\tau} = I \vec{\alpha}
 
\sum \vec{\tau} = I \vec{\alpha}
 
</math>
 
</math>
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More generally, it is expressed in terms of angular momentum:
 
More generally, it is expressed in terms of angular momentum:
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<math>
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:<math>
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\sum \vec{\tau} = \frac{\vec{J}}{\mathrm{d} t}
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\sum \vec{\tau} = \frac{\mathrm{d} \vec{J}}{\mathrm{d} t}
 
</math>
 
</math>
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==Energy in Rotating Systems==
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A rotational equivalent of [[kinetic energy]] can be found for rotating objects. It follows a similar form to linear kinetic energy, namely:
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:<math>
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E = \frac{1}{2} I \omega^2
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</math>
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The work energy principle can also be extended to rotational systems, where instead of it being [[force]] multiplied by [[displacement]], it is torque multiplied by angular displacement:
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:<math>
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W = \tau \, \Delta \theta = \frac{1}{2}I\left( \omega^2_f - \omega^2_i \right)
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</math>
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where ω<sub>f</sub> and ω<sub>i</sub> are the final and initial angular velocities and W is the work done.<ref>[http://hyperphysics.phy-astr.gsu.edu/hbase/rke.html Rotational kinetic energy on Hyperphysics]</ref>
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===Derivation===
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Suppose a mass is rotating around some axis at an angular speed ω. Now consider a point particle, with [[mass (science)|mass]] dm, that is part of this mass. If it moves at some speed v as it rotates around the axis, it has kinetic energy:
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:<math>
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dE = \frac{1}{2} dm \, v^2
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</math>
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To find the total kinetic energy, we must [[integration|integrate]] over the mass:
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:<math>
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E = \int \frac{1}{2} v^2 \, dm
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</math>
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Noting that v=ωr and that ω is constant for all masses, and so may be taken outside of the integral, the kinetic energy of mass is:
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:<math>
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E = \frac{1}{2} \left( \int r^2 \, dm \right) \omega^2
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</math>
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As the term in brackets is the [[moment of inertia]], I, the equation of the form above is derived.
    
==References==
 
==References==
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<references/>
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{{reflist}}
    
==See Also==
 
==See Also==
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