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| | ==Rotational Kinematics== | | ==Rotational Kinematics== |
| − | Rotational kinematics involve describing the motion of rotating objects without understanding the forces that cause them to undergo that motion. It has many similarites to linear motion. Instead of [[displacement]] (distance) in linear mechanics, rotational mechanics considers angular displacement which is the angle something has rotated by. Similarly, [[velocity]] (rate of change of displacment) becomes angular velocity, the rate of change of angular displacement over time. Normally the Greek letter θ is used to denote angular displacement, an ω (omega) is used to denote angular velocity and α to denote angular acceleration. Angular displacement has units of [[radians]] so angular velocity has units of radians per second. These quantities can be related to each other through: | + | Rotational kinematics involve describing the motion of rotating objects without understanding the forces that cause them to undergo that motion. It has many similarites to linear motion. Instead of [[displacement]] (distance) in linear mechanics, rotational mechanics considers angular displacement which is the angle something has rotated by. Similarly, [[velocity]] (rate of change of displacement) becomes angular velocity, the rate of change of angular displacement over time. Normally the Greek letter θ is used to denote angular displacement, an ω (omega) is used to denote angular velocity and α to denote angular acceleration. Angular displacement has units of [[radians]] so angular velocity has units of radians per second. These quantities can be related to each other through: |
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| | :<math> | | :<math> |
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| | *<math>\omega^2 = \omega_0^2 + 2 \alpha (\theta - \theta_0)</math> | | *<math>\omega^2 = \omega_0^2 + 2 \alpha (\theta - \theta_0)</math> |
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| − | where θ<sub>0</sub> is the inital angular displacement and ω<sub></sub> is the final angular velocity.<ref>[http://hyperphysics.phy-astr.gsu.edu/hbase/rotq.html#drot Rotation equations on hyperhpysics]</ref> | + | where θ<sub>0</sub> is the initial angular displacement and ω is the final angular velocity.<ref>[http://hyperphysics.phy-astr.gsu.edu/hbase/rotq.html#drot Rotation equations on hyperhpysics]</ref> |
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| | ==Vector Nature of Angular Velocity== | | ==Vector Nature of Angular Velocity== |
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| | ==Angular Momentum== | | ==Angular Momentum== |
| − | A key quantity in linear mechancis is [[momentum (physics)|momentum]]. Unsuprisingly, there is a rotational equivalent known as "angular momentum" and this too is a pseudovector. It is defined as the [[cross product]] of the position vector of a particle with its linear momentum: | + | A key quantity in linear mechancis is [[momentum (physics)|momentum]]. Unsurprisingly, there is a rotational equivalent known as "angular momentum" and this too is a pseudovector. It is defined as the [[cross product]] of the position vector of a particle with its linear momentum: |
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| | :<math> | | :<math> |
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| | {{reflist}} | | {{reflist}} |
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| − | ==See Also== | + | ==See also== |
| | *[[Angular impulse]] | | *[[Angular impulse]] |
| | *[[Torque]] | | *[[Torque]] |