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''Monopoly'''s development has its roots in the [[Great Depression]] and earlier, where it was first developed to understand the adversarial process of finance, and then as a means to make light of the financial problems posed by real monopolists.  It inherits many of the original anti-capitalist notions of its predecessor, but waters them down to make them less obvious.<ref>[https://www.smithsonianmag.com/arts-culture/monopoly-was-designed-teach-99-about-income-inequality-180953630/ Monopoly Was Designed to Teach the 99% About Income Inequality]</ref>
 
''Monopoly'''s development has its roots in the [[Great Depression]] and earlier, where it was first developed to understand the adversarial process of finance, and then as a means to make light of the financial problems posed by real monopolists.  It inherits many of the original anti-capitalist notions of its predecessor, but waters them down to make them less obvious.<ref>[https://www.smithsonianmag.com/arts-culture/monopoly-was-designed-teach-99-about-income-inequality-180953630/ Monopoly Was Designed to Teach the 99% About Income Inequality]</ref>
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The modern game of ''Monopoly'' was developed by Charles Darrow of Germantown, Pennsylvania, who had trouble supporting his family after the stock market crash of 1929 and during the Depression. He developed the game based on [[Atlantic City]], [[New Jersey]], where he spent summers.  He initially took the game to Parker Bros., who rejected it because of "fifty-two fundamental errors" such as game length and complicated rules. He and a printer friend produced it in a [[Philadelphia]] department store. When Darrow could no longer keep up with demand, Parker Bros. took over the game. Royalties made Darrow a millionaire.   
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The modern game of ''Monopoly'' was developed by Charles Darrow of Germantown, Pennsylvania, who had trouble supporting his family after the stock market crash of 1929 and during the Depression. He developed the game based on [[Atlantic City]], [[New Jersey]], where he spent summers.<ref>The "Short Line" railroad -- considered the least desirable of the four railroads -- wasn't actually a railroad in Atlantic City, it was the local bus line.  Also, "Marvin Gardens" -- one of the yellow properties -- was taken from a nearby town since Atlantic City at the time didn't have enough actual streets for the 22 properties needed.</ref> He initially took the game to Parker Bros., who rejected it because of "fifty-two fundamental errors" such as game length and complicated rules.
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The [[Great Britain|British]] agents of Parker Brothers decided to replace the American properties with ones based on locations around [[London]].  This version was sold throughout [[Commonwealth of Nations|British Commonwealth]] countries, except for [[Canada]], which used the American version.<ref>[http://inventors.about.com/library/weekly/aa121997.htm History of ''Monopoly'']</ref>  Since then various "special" versions have been created (some with the permission of Parker Brothers, others without) using local landmarks for the properties.
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Thus, Darrow and a printer friend produced it in a [[Philadelphia]] department store. When Darrow could no longer keep up with demand, Parker Bros. realized their error and took over the game. Royalties made Darrow a millionaire.   
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The [[Great Britain|British]] agents of Parker Brothers decided to replace the American properties with ones based on locations around [[London]].  This version was sold throughout [[Commonwealth of Nations|British Commonwealth]] countries, except for [[Canada]], which used the American version.<ref>[http://inventors.about.com/library/weekly/aa121997.htm History of ''Monopoly'']</ref>  Since then various "special" versions have been created (some with the permission of Parker Brothers, others without) using local landmarks for the properties.  In addition, with the trademark having long expired, numerous "opoly" versions have entered the market, often based on the locality where they entered.
    
==Gameplay==
 
==Gameplay==
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