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Starting in the late 1970s the game and others like it came under attack mainly from some conservative Christians as promoting occult and criminal activity. Its dangers were summarized in the Dark Dungeons tract by controversial fundamentalist Christian author [[Jack Chick]]<ref>Jack Chick: [http://www.chick.com/reading/tracts/0046/0046_01.asp "Dark Dungeons"]</ref>, who claims that D&D players whose characters reach a high enough level can learn to cast real magic spells.
 
Starting in the late 1970s the game and others like it came under attack mainly from some conservative Christians as promoting occult and criminal activity. Its dangers were summarized in the Dark Dungeons tract by controversial fundamentalist Christian author [[Jack Chick]]<ref>Jack Chick: [http://www.chick.com/reading/tracts/0046/0046_01.asp "Dark Dungeons"]</ref>, who claims that D&D players whose characters reach a high enough level can learn to cast real magic spells.
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One item of concern for conservative Christians is that players' characters do not usually worship [[God]], but instead choose a [[patron]] deity from a [[polytheistic]] pantheon.  
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One item of concern for conservative Christians is that players' characters do not usually worship [[God]], but instead choose a [[patron]] deity from a fictional [[polytheistic]] pantheon.  
    
Player characters are sometimes rewarded with treasure and occult powers for summoning and worshipping demons and devils (but this depends upon the dungeon master and alignment of the character - in other words it never has to occur).  
 
Player characters are sometimes rewarded with treasure and occult powers for summoning and worshipping demons and devils (but this depends upon the dungeon master and alignment of the character - in other words it never has to occur).  
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