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:*January 17, 2007 "World of Warcraft Expands"
 
:*January 17, 2007 "World of Warcraft Expands"
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:Speaking as someone who has never played World of Warcraft or any other MMORPG, nor Dungeons & Dragons, the evidence would seem to suggest that "World of Warcraft" is a significant cultural phenomenon. [[User:Dpbsmith|Dpbsmith]] 18:56, 21 June 2007 (EDT)
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:Speaking as someone who has never played World of Warcraft or any other MMORPG, nor Dungeons & Dragons before it, the evidence would seem to suggest that "World of Warcraft" is a significant cultural phenomenon. [[User:Dpbsmith|Dpbsmith]] 18:56, 21 June 2007 (EDT)
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:P. S. The Britannica does not have an article about World of Warcraft in the encyclopedia proper, but it does have an article in the 2007 Book of the Year on [http://www.britannica.com/eb/article-9435326/The-Virtual-World-of-Online-Gaming The Virtual World of Online Gaming], and it opens "Virtual worlds generated billions of real dollars in 2006 as millions of players around the world fought, bought, crafted, and sold in a variety of online environments. The most populous, Blizzard Entertainment's World of Warcraft, drew seven million subscribers (with more than five million in China alone)." [[User:Dpbsmith|Dpbsmith]] 18:59, 21 June 2007 (EDT)
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