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:P. S. The Britannica does not have an article about World of Warcraft in the encyclopedia proper, but it does have an article in the 2007 Book of the Year on [http://www.britannica.com/eb/article-9435326/The-Virtual-World-of-Online-Gaming The Virtual World of Online Gaming], and it opens "Virtual worlds generated billions of real dollars in 2006 as millions of players around the world fought, bought, crafted, and sold in a variety of online environments. The most populous, Blizzard Entertainment's World of Warcraft, drew seven million subscribers (with more than five million in China alone)." [[User:Dpbsmith|Dpbsmith]] 18:59, 21 June 2007 (EDT)
 
:P. S. The Britannica does not have an article about World of Warcraft in the encyclopedia proper, but it does have an article in the 2007 Book of the Year on [http://www.britannica.com/eb/article-9435326/The-Virtual-World-of-Online-Gaming The Virtual World of Online Gaming], and it opens "Virtual worlds generated billions of real dollars in 2006 as millions of players around the world fought, bought, crafted, and sold in a variety of online environments. The most populous, Blizzard Entertainment's World of Warcraft, drew seven million subscribers (with more than five million in China alone)." [[User:Dpbsmith|Dpbsmith]] 18:59, 21 June 2007 (EDT)
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::As a mom, I think it is useful to have such articles, so that parents may get a Conservapedia view on things in which their kids may express interest.  In addition, video games are a real business, creating real jobs - you can even major in game development in college.  The article can be positive or negative, as the facts dictate - either way, it is useful information.  --[[User:Hsmom|Hsmom]] 23:21, 22 June 2007 (EDT)
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