| Line 1: |
Line 1: |
| | {{See also|chess}}, as a strategic board game it is a foundation of thinking and may help overcome [[addiction|addiction]] to video games. | | {{See also|chess}}, as a strategic board game it is a foundation of thinking and may help overcome [[addiction|addiction]] to video games. |
| − | A '''video game''' is an electronic game, which is played on a device such as a [[computer]] or [[Video game console|console]]. Video games provide the user with audio and visual feedback when the game is played. Today, they are often played with others, either in-person or over the [[Internet]]. Board games are often converted into video games using online matchmaking and scripted bots, and one of the most popular of these is [[chess]] for its' strategic gameplay. '''''One expert observes that "every school shooter has been heavily immersed in violent first person shooter games."'''''<ref>https://www.dailymail.co.uk/health/article-13636601/psychology-assassins-killers-mind-shooters.html</ref> | + | A '''video game''' is an electronic game, which is played on a device such as a [[computer]] or [[Video game console|console]]. Video games provide the user with audio and visual feedback when the game is played. Today, they are often played with others, either in-person or over the [[Internet]]. Board games are often converted into video games using online matchmaking and scripted bots, and one of the most popular of these is [[chess]] for its strategic gameplay. '''''One expert observes that "every school shooter has been heavily immersed in violent first person shooter games."'''''<ref>https://www.dailymail.co.uk/health/article-13636601/psychology-assassins-killers-mind-shooters.html</ref> |
| | | | |
| | Video games are [[addiction|addictive]], train [[young mass murderers]], and promote liberal talking points or ideas. By exploiting [[addiction]], one article says that the "Global Video Games Market (is) to Reach $293.2 Billion by 2027."<ref>https://finance.yahoo.com/news/global-video-games-market-reach-104400018.html</ref> Additionally, another article states that In 2022, in [[Japan]], that "17 percent of children between the ages of 6 and 12 spend more than four hours a day gaming — up from 9% in 2017, with a similar jump seen among those between the ages of 12 and 15."<ref>https://www.japantimes.co.jp/news/2022/12/18/national/social-issues/video-game-addiction/</ref> As to liberality, video games, even ones exported to [[Russia]], increasingly promote the [[homosexual agenda]] contrary to the policy of Russia and elsewhere.<ref>https://www.cnet.com/tech/gaming/ea-keeps-lgbtq-content-in-russian-release-of-sims-4-wedding-pack/</ref> | | Video games are [[addiction|addictive]], train [[young mass murderers]], and promote liberal talking points or ideas. By exploiting [[addiction]], one article says that the "Global Video Games Market (is) to Reach $293.2 Billion by 2027."<ref>https://finance.yahoo.com/news/global-video-games-market-reach-104400018.html</ref> Additionally, another article states that In 2022, in [[Japan]], that "17 percent of children between the ages of 6 and 12 spend more than four hours a day gaming — up from 9% in 2017, with a similar jump seen among those between the ages of 12 and 15."<ref>https://www.japantimes.co.jp/news/2022/12/18/national/social-issues/video-game-addiction/</ref> As to liberality, video games, even ones exported to [[Russia]], increasingly promote the [[homosexual agenda]] contrary to the policy of Russia and elsewhere.<ref>https://www.cnet.com/tech/gaming/ea-keeps-lgbtq-content-in-russian-release-of-sims-4-wedding-pack/</ref> |
| Line 6: |
Line 6: |
| | Violent video games are particularly addictive for boys and young men.<ref>https://www.webmd.com/mental-health/addiction/video-game-addiction</ref><ref>https://americanaddictioncenters.org/video-gaming-addiction</ref> Additionally, video games are associated with dropping out of school and the video game industry is criticized for exploiting its workers.<ref>https://www.wsj.com/articles/when-all-night-gaming-results-in-dropping-out-of-college-11566898208</ref><ref>http://www.carillonregina.com/labour-exploitation-rampant-in-video-game-industry/</ref> | | Violent video games are particularly addictive for boys and young men.<ref>https://www.webmd.com/mental-health/addiction/video-game-addiction</ref><ref>https://americanaddictioncenters.org/video-gaming-addiction</ref> Additionally, video games are associated with dropping out of school and the video game industry is criticized for exploiting its workers.<ref>https://www.wsj.com/articles/when-all-night-gaming-results-in-dropping-out-of-college-11566898208</ref><ref>http://www.carillonregina.com/labour-exploitation-rampant-in-video-game-industry/</ref> |
| | | | |
| − | At least one study showed that "young men are playing video games instead of getting jobs," as reported by the ''Chicago Tribune''.<ref>https://www.chicagotribune.com/business/ct-video-games-jobs-emploment-20160923-story.html</ref> Young adults would be helping themselves by seeking alternatives to video games during recreational periods. | + | At least one study showed that '''''"young men are playing video games instead of getting jobs"''''', as reported by the ''Chicago Tribune''.<ref>https://www.chicagotribune.com/business/ct-video-games-jobs-emploment-20160923-story.html</ref> Young adults would be helping themselves by seeking alternatives to video games during recreational periods. |
| | | | |
| | The video game industry itself also receives significant government support; in [[Quebec]], all large video game projects can receive tax credits up to 37%, of which, the companies that receive said benefits are reluctant to rescind them later, increasing either public debt or taxes for everyone else. <ref>https://www.montrealinternational.com/app/uploads/2019/02/industry_profile_videogame_2019-1.pdf</ref> | | The video game industry itself also receives significant government support; in [[Quebec]], all large video game projects can receive tax credits up to 37%, of which, the companies that receive said benefits are reluctant to rescind them later, increasing either public debt or taxes for everyone else. <ref>https://www.montrealinternational.com/app/uploads/2019/02/industry_profile_videogame_2019-1.pdf</ref> |