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| − | {{See also|chess}}, as a strategic board game it is a foundation of thinking and may help overcome [[addiction|addiction]] to video games. | + | {{See also|chess}}, a strategic board game dependent on intellect which can help overcome [[addiction|addiction]] to video games. |
| − | A '''video game''' is an electronic game, which is played on a device such as a [[computer]] or [[Video game console|console]]. Video games provide the user with audio and visual feedback when the game is played. Today, they are often played with others, either in-person or over the [[Internet]]. Board games are often converted into video games using online matchmaking and scripted bots, and one of the most popular of these is [[chess]] for its strategic gameplay. '''''One expert observes that "every school shooter has been heavily immersed in violent first person shooter games."'''''<ref>https://www.dailymail.co.uk/health/article-13636601/psychology-assassins-killers-mind-shooters.html</ref> | + | A '''video game''' is an electronic game, which is played on a device such as a [[computer]] or [[Video game console|console]]. Video games provide the user with audio and visual feedback when the game is played. Today, they are often played with others, either in-person or over the [[Internet]]. Board games are often converted into video games using online matchmaking and scripted bots, and one of the most popular of these is [[chess]] for its strategic gameplay. '''''One expert observes that "every school shooter has been heavily immersed in violent first person shooter games."'''''<ref>https://www.dailymail.co.uk/health/article-13636601/psychology-assassins-killers-mind-shooters.html</ref> Many bright futures of young men are destroy by video game habits. |
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| − | Video games are [[addiction|addictive]], train [[young mass murderers]], and promote liberal talking points or ideas. By exploiting [[addiction]], one article says that the "Global Video Games Market (is) to Reach $293.2 Billion by 2027."<ref>https://finance.yahoo.com/news/global-video-games-market-reach-104400018.html</ref> Additionally, another article states that In 2022, in [[Japan]], that "17 percent of children between the ages of 6 and 12 spend more than four hours a day gaming — up from 9% in 2017, with a similar jump seen among those between the ages of 12 and 15."<ref>https://www.japantimes.co.jp/news/2022/12/18/national/social-issues/video-game-addiction/</ref> As to liberality, video games, even ones exported to [[Russia]], increasingly promote the [[homosexual agenda]] contrary to the policy of Russia and elsewhere.<ref>https://www.cnet.com/tech/gaming/ea-keeps-lgbtq-content-in-russian-release-of-sims-4-wedding-pack/</ref> | + | Video games are [[addiction|addictive]], train [[young mass murderers]], and promote liberal talking points or ideas. By exploiting this [[addiction]], one article says that the "Global Video Games Market (is) to Reach $293.2 Billion by 2027."<ref>https://finance.yahoo.com/news/global-video-games-market-reach-104400018.html</ref> Additionally, another article states that In 2022, in [[Japan]], that "17 percent of children between the ages of 6 and 12 spend more than four hours a day gaming — up from 9% in 2017, with a similar jump seen among those between the ages of 12 and 15."<ref>https://www.japantimes.co.jp/news/2022/12/18/national/social-issues/video-game-addiction/</ref> As to liberality, video games, even ones exported to [[Russia]], increasingly promote the [[homosexual agenda]] contrary to the policy of Russia and elsewhere.<ref>https://www.cnet.com/tech/gaming/ea-keeps-lgbtq-content-in-russian-release-of-sims-4-wedding-pack/</ref> |
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| | Violent video games are particularly addictive for boys and young men.<ref>https://www.webmd.com/mental-health/addiction/video-game-addiction</ref><ref>https://americanaddictioncenters.org/video-gaming-addiction</ref> Additionally, video games are associated with dropping out of school and the video game industry is criticized for exploiting its workers.<ref>https://www.wsj.com/articles/when-all-night-gaming-results-in-dropping-out-of-college-11566898208</ref><ref>http://www.carillonregina.com/labour-exploitation-rampant-in-video-game-industry/</ref> | | Violent video games are particularly addictive for boys and young men.<ref>https://www.webmd.com/mental-health/addiction/video-game-addiction</ref><ref>https://americanaddictioncenters.org/video-gaming-addiction</ref> Additionally, video games are associated with dropping out of school and the video game industry is criticized for exploiting its workers.<ref>https://www.wsj.com/articles/when-all-night-gaming-results-in-dropping-out-of-college-11566898208</ref><ref>http://www.carillonregina.com/labour-exploitation-rampant-in-video-game-industry/</ref> |
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| | At least one study showed that '''''"young men are playing video games instead of getting jobs"''''', as reported by the ''Chicago Tribune''.<ref>https://www.chicagotribune.com/business/ct-video-games-jobs-emploment-20160923-story.html</ref> Young adults would be helping themselves by seeking alternatives to video games during recreational periods. | | At least one study showed that '''''"young men are playing video games instead of getting jobs"''''', as reported by the ''Chicago Tribune''.<ref>https://www.chicagotribune.com/business/ct-video-games-jobs-emploment-20160923-story.html</ref> Young adults would be helping themselves by seeking alternatives to video games during recreational periods. |
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| − | The video game industry itself also receives significant government support; in [[Quebec]], all large video game projects can receive tax credits up to 37%, of which, the companies that receive said benefits are reluctant to rescind them later, increasing either public debt or taxes for everyone else. <ref>https://www.montrealinternational.com/app/uploads/2019/02/industry_profile_videogame_2019-1.pdf</ref> | + | The video game industry itself also receives significant government support; in [[Quebec]], all large video game projects can receive tax credits up to 37%, increasing public debt and taxes for everyone else. <ref>https://www.montrealinternational.com/app/uploads/2019/02/industry_profile_videogame_2019-1.pdf</ref> |
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| | == Nature of video games == | | == Nature of video games == |
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| | == Various genres == | | == Various genres == |
| − | Video games in the course of their existence have grown from simple arcade-style games, and have become more detailed and separated from one another. Genres can now include [[first person shooters|first-person shooters]], [[racing]], [[Simulation game|simulation]], [[role-playing]], [[sports]], [[action]], [[strategy]], massively multiplayer online (MMO), puzzle, Sport simulation, and many others.<ref>https://www.idtech.com/blog/different-types-of-video-game-genres</ref><ref>https://thoughtcatalog.com/jane-hurst/2015/02/12-types-of-computer-games-every-gamer-should-know-about/</ref> Even then, games can combine genres, such as ''Mass Effect'' (Role Playing and Third Person Shooting), or not fit nicely into any genre, like ''The Mystery of the Druids''. The most popular genres tend to be shooters, action, and roleplaying games. Some video games are based on movies, such as Star Wars. | + | Video games in the course of their existence have grown from simple arcade-style games, and have become more detailed and separated from one another. Genres can now include [[first person shooters|first-person shooters]], [[racing]], [[Simulation game|simulation]], [[role-playing]], [[sports]], [[action]], [[strategy]], massively multiplayer online (MMO), puzzle, Sport simulation, and many others.<ref>https://www.idtech.com/blog/different-types-of-video-game-genres</ref><ref>https://thoughtcatalog.com/jane-hurst/2015/02/12-types-of-computer-games-every-gamer-should-know-about/</ref> Even then, games can combine genres, such as ''Mass Effect'' (Role Playing and Third Person Shooting), or not fit nicely into any genre, like ''The Mystery of the Druids''. The most popular genres tend to be shooters, action, and role-playing games. Some video games are based on movies, such as Star Wars. |
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| | == Popularity and controversy == | | == Popularity and controversy == |
| | Games have risen in popularity over the years, as is shown in the rise of video game sales from the 1980s until today. This has brought with it a large amount of controversy as the video game industry continues to grow with its original player base. | | Games have risen in popularity over the years, as is shown in the rise of video game sales from the 1980s until today. This has brought with it a large amount of controversy as the video game industry continues to grow with its original player base. |
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| − | Video games are addictive activities targeted at teenagers, often with tragic results. Certain genres of games are becoming increasingly violent and offensive, attracting the attention of legislators in many states to protect the exploitation of children by them. Games such as ''[[Grand Theft Auto]]'' are very violent, sexually explicit, and feature [[criminal]] behavior. These games are rated "M 17+" for "Mature," but courts have stricken down laws preventing retailers from selling them to children, under an interpretation that the First Amendment protects offensive video games even for children.<ref>http://gamepolitics.livejournal.com/148962.html</ref> After a ''Conservapedian'' filed an [[amicus brief]] with the [[U.S. Supreme Court]] to consider this issue, it surprised [[liberal]]s by granting ''[[certiorari]]''. | + | Video games are addictive activities targeted at teenagers, often with tragic results. Certain genres of games are becoming increasingly violent and offensive, attracting the attention of legislators in many states to protect the exploitation of children by them. Games such as ''[[Grand Theft Auto]]'' are very violent, sexually explicit, and feature [[criminal]] behavior. These games are rated "M 17+" for "Mature," but courts have struck down laws preventing retailers from selling them to children, under an interpretation that the First Amendment protects offensive video games even for children.<ref>http://gamepolitics.livejournal.com/148962.html</ref> After a ''Conservapedian'' filed an [[amicus brief]] with the [[U.S. Supreme Court]] to consider this issue, it surprised [[liberal]]s by granting ''[[certiorari]]''. |
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| | However, in 2011, the Supreme Court denied a ban on the sale of violent video games in California, claiming they were protected as they "qualify for First Amendment Protection" and pointing out that there has historically been no shortage of violent imagery in children's fairytales, classical literature, and comics. Writing for the majority, Justice Scalia pointed out that "disgust is not a valid basis for restricting expression", and continued that any effects of violent video games on children "are both small and indistinguishable from effects produced by other media".<ref>[https://www.supremecourt.gov/opinions/10pdf/08-1448.pdf BROWN, GOVERNOR OF CALIFORNIA, ET AL. v. ENTERTAINMENT MERCHANTS ASSOCIATION ET AL.]</ref> | | However, in 2011, the Supreme Court denied a ban on the sale of violent video games in California, claiming they were protected as they "qualify for First Amendment Protection" and pointing out that there has historically been no shortage of violent imagery in children's fairytales, classical literature, and comics. Writing for the majority, Justice Scalia pointed out that "disgust is not a valid basis for restricting expression", and continued that any effects of violent video games on children "are both small and indistinguishable from effects produced by other media".<ref>[https://www.supremecourt.gov/opinions/10pdf/08-1448.pdf BROWN, GOVERNOR OF CALIFORNIA, ET AL. v. ENTERTAINMENT MERCHANTS ASSOCIATION ET AL.]</ref> |
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| | The University of Texas at Austin declares: | | The University of Texas at Austin declares: |
| − | {{cquote|A study by researchers at The University of Texas at Austin suggests that watching television is not associated with children’s weight, but playing electronic games may be—especially for girls. | + | {{cquote|A study by researchers at The University of Texas at Austin suggests that watching television is not associated with children’s weight, but playing electronic games may be, especially for girls. |
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| | “Children with higher weight status spent moderate amounts of time playing electronic games, while children with lower weight status spent either a little or a lot of time playing electronic games,” said Dr. Elizabeth A. Vandewater, who led the study published in the February issue of the Journal of Adolescence. | | “Children with higher weight status spent moderate amounts of time playing electronic games, while children with lower weight status spent either a little or a lot of time playing electronic games,” said Dr. Elizabeth A. Vandewater, who led the study published in the February issue of the Journal of Adolescence. |
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| | === First Person Shooters (FPS) === | | === First Person Shooters (FPS) === |
| − | *''[[Call of Duty]]'' - A series of [[first person shooters]] in which a player is either a soldier in World War II or a soldier involved in the [[War on Terror]]. | + | *''[[Call of Duty]]'' - A series of [[first-person shooters]] in which a player is either a soldier in World War II or a soldier involved in the [[War on Terror]]. |
| | *''Half-Life'' and ''Half-Life 2'' - First-Person Shooter series about Gordon Freeman, a luckless scientist turned hero-from-desperation. This game uses one of the leading physics engines in first-person shooters, the Source engine. | | *''Half-Life'' and ''Half-Life 2'' - First-Person Shooter series about Gordon Freeman, a luckless scientist turned hero-from-desperation. This game uses one of the leading physics engines in first-person shooters, the Source engine. |
| | *''[[Halo]] - A trilogy of games following a super soldier during a fictional future [[war]]. | | *''[[Halo]] - A trilogy of games following a super soldier during a fictional future [[war]]. |