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At a quick glance, it seems like giving points for blocking is going to put teams with members that don't have blocking rights at a disadvantage.  Plus, you also have a bit of dumb luck there too, depending on the quantity of vandals online when a particular sysop is online.  Also consider, you are saying 5 blocks = 1 Quality New Article in point value.  The time taken to write a quality article is much greater than the time it takes to block 5 people.  Just my two cents. --[[User:Colest|Colest]] 10:07, 2 July 2007 (EDT)
 
At a quick glance, it seems like giving points for blocking is going to put teams with members that don't have blocking rights at a disadvantage.  Plus, you also have a bit of dumb luck there too, depending on the quantity of vandals online when a particular sysop is online.  Also consider, you are saying 5 blocks = 1 Quality New Article in point value.  The time taken to write a quality article is much greater than the time it takes to block 5 people.  Just my two cents. --[[User:Colest|Colest]] 10:07, 2 July 2007 (EDT)
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: It is expected that all team members will have blocking rights.  Also, a good block is valuable and draws upon skills, even if it doesn't take much time.  Time is not the only consideration for rewarding points.  So I don't see a reason to change that point scoring basis.--[[User:Aschlafly|Aschlafly]] 10:32, 2 July 2007 (EDT)
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: It is expected that all team members will have blocking rights.  If they don't already have them when chosen to be on the team, then they will likely be given blocking rights for the contest.  Note that a good block is valuable and draws upon skills, even if it doesn't take much time.  Time is not the only consideration for rewarding points.  So I don't see a reason to change that point scoring basis.--[[User:Aschlafly|Aschlafly]] 10:32, 2 July 2007 (EDT)
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