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| | Starting in the late 1970s the game and others like it came under attack mainly from some conservative Christians as promoting occult and criminal activity. Its dangers were summarized in the Dark Dungeons tract by controversial fundamentalist Christian author [[Jack Chick]]<ref>Jack Chick: [http://www.chick.com/reading/tracts/0046/0046_01.asp "Dark Dungeons"]</ref>, who claims that D&D players whose characters reach a high enough level can learn to cast real magic spells. | | Starting in the late 1970s the game and others like it came under attack mainly from some conservative Christians as promoting occult and criminal activity. Its dangers were summarized in the Dark Dungeons tract by controversial fundamentalist Christian author [[Jack Chick]]<ref>Jack Chick: [http://www.chick.com/reading/tracts/0046/0046_01.asp "Dark Dungeons"]</ref>, who claims that D&D players whose characters reach a high enough level can learn to cast real magic spells. |
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| − | One item of concern for conservative Christians is that players' characters do not usually worship [[God]], but instead choose a [[patron]] deity from a fictional [[polytheistic]] pantheon. | + | One item of concern for conservative Christians is that players' characters do not usually worship [[God]], but instead choose a [[patron]] deity from a fictional [[polytheistic]] pantheon. Many Christian players get around this by altering the world so that it better fits their personal beliefs. |
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| − | The game has drawn criticism for allowing players to undertake un-Christian activities: the rules allow a player to have their character perform evil acts, including the summoning or worshiping of demons and devils. However, the game rules discourage the dungeon master from allowing his players to choose evil characters, and in the current edition of the game the player is penalized experience points if he summons a demon or devil. | + | The game has drawn criticism for allowing players to undertake un-Christian activities: the rules allow a player to have their character perform evil acts, including the summoning or worshiping of demons and devils. |
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| − | Another criticism is that illustrations in the rule books for Dungeons and Dragons often contain images of immodestly dressed women, and, in fact, in the first edition Monster Manual a number of pencil drawings were topless (such as harpy and succubus). When the drawings switched to color many years ago, topless pictures were removed. | + | Another criticism is that illustrations in the rule books for Dungeons and Dragons often contain images of immodestly dressed women, and, in fact, in the first edition Monster Manual a number of pencil drawings were topless (such as harpy and succubus). |
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| | Tracy Hickman, one of the main authors of the Dungeons and Dragons DragonLance book series, and a Christian with conservative politics and theology, has written a number of articles defending and discussing D&D from a Christian perspective. <ref name="Waldron">The Journal of Religion and Popular Culture: [http://www.usask.ca/relst/jrpc/art9-roleplaying.html "Role-Playing Games and the Christian Right"]</ref> Others within the Dungeons and Dragons community responded by writing other defenses from rationalist perspectives or other perspectives or by writing parodies such as "Chess: The Subtle Sin: Should Christians play chess?". In response to the perceived Christian persecution of the Dungeons and Dragons, darker themed, deliberately counter-cultural games appeared in reaction such as [[Call of Cthluhu]] which is based on the horror writing of [[H.P. Lovecraft]] and set in the [[Cthulhu|Cthulhu Mythos]]<ref name="Waldron"/>, or [[Vampire: the Masquerade]], where players acted the roles of undead blood-suckers. | | Tracy Hickman, one of the main authors of the Dungeons and Dragons DragonLance book series, and a Christian with conservative politics and theology, has written a number of articles defending and discussing D&D from a Christian perspective. <ref name="Waldron">The Journal of Religion and Popular Culture: [http://www.usask.ca/relst/jrpc/art9-roleplaying.html "Role-Playing Games and the Christian Right"]</ref> Others within the Dungeons and Dragons community responded by writing other defenses from rationalist perspectives or other perspectives or by writing parodies such as "Chess: The Subtle Sin: Should Christians play chess?". In response to the perceived Christian persecution of the Dungeons and Dragons, darker themed, deliberately counter-cultural games appeared in reaction such as [[Call of Cthluhu]] which is based on the horror writing of [[H.P. Lovecraft]] and set in the [[Cthulhu|Cthulhu Mythos]]<ref name="Waldron"/>, or [[Vampire: the Masquerade]], where players acted the roles of undead blood-suckers. |