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199 bytes added ,  23:34, August 16, 2007
Why, Wizards? Why?
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The game settings manufactured by [[Wizards of the Coast]] (''Greyhawk'', ''Faerun'', ''Eberron'', etc.) also expressly adopt a polytheistic [[pantheon]] of fictional deities and reject real-world [[religion]]s as a part of the game.  That being said, there is nothing to stop a DM from coming up with a monotheistic world in which to run his adventures. In fact, there is an unofficial published setting, ''[http://www.greenronin.com/catalog/grr1019 Testament]'', that is about roleplaying in the Biblical Era. Most characters in the game worship fictional deities both as lay persons and as "clerics", a profession than any character may choose to undertake assuming their alignment matches or is close to a match with their chosen god.  Clerics of these deities are granted magical powers by their chosen deity by means of which they can defeat their enemies, or heal their party members.
 
The game settings manufactured by [[Wizards of the Coast]] (''Greyhawk'', ''Faerun'', ''Eberron'', etc.) also expressly adopt a polytheistic [[pantheon]] of fictional deities and reject real-world [[religion]]s as a part of the game.  That being said, there is nothing to stop a DM from coming up with a monotheistic world in which to run his adventures. In fact, there is an unofficial published setting, ''[http://www.greenronin.com/catalog/grr1019 Testament]'', that is about roleplaying in the Biblical Era. Most characters in the game worship fictional deities both as lay persons and as "clerics", a profession than any character may choose to undertake assuming their alignment matches or is close to a match with their chosen god.  Clerics of these deities are granted magical powers by their chosen deity by means of which they can defeat their enemies, or heal their party members.
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The game has been steadily modified and expanded since the original first edition and is now in edition 3.5.
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The game has been steadily modified and expanded since the original first edition and is now in edition 3.5.  Dungeons & Dragons 4th Edition was officially announced at Gen Con on August 16, 2007; the first of the new edition's core rulebooks, the ''Player's Handbook'', is scheduled to release in May 2008.
    
There is now a Dungeons and Dragons Massively Multiplayer Online Roleplaying Game (MMORPG) known as ''Dungeons & Dragons Online: Stormreach'' which takes place in the ''Eberron'' campaign setting.
 
There is now a Dungeons and Dragons Massively Multiplayer Online Roleplaying Game (MMORPG) known as ''Dungeons & Dragons Online: Stormreach'' which takes place in the ''Eberron'' campaign setting.
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