| | Dice of various types are used to determine outcomes. As players' characters accomplish more, they gain experience points (XP) which allow their characters to gain levels, which in turn make them more powerful and have more abilities. The DM may use a commercially-produced adventure, or may create one of his own. | | Dice of various types are used to determine outcomes. As players' characters accomplish more, they gain experience points (XP) which allow their characters to gain levels, which in turn make them more powerful and have more abilities. The DM may use a commercially-produced adventure, or may create one of his own. |
| − | The game allows players to play characters who follow one of nine different alignments; lawful good, neutral good, chaotic good, lawful neutral, true neutral, lawful evil, neutral evil, or chaotic evil. The character's alignment gives a guideline for how he or she would react in some situations. Paladins, for example, are required to be of the lawful good alignment. Most DMs forbid evil characters as they are often disruptive to the game. | + | The game allows players to play characters who follow one of nine different alignments; lawful good, neutral good, chaotic good, lawful neutral, true neutral, chaotic neutral, lawful evil, neutral evil, or chaotic evil. The character's alignment gives a guideline for how he or she would react in some situations. Paladins, for example, are required to be of the lawful good alignment. Most DMs forbid evil characters as they are often disruptive to the game. |
| | The game may include [[occult]] elements like [[magic]], [[ghost]]s, [[spirit]]s, [[demon]]s and [[devil]]s which the characters may fight, use or aid as they see fit. Although the game is open-ended and allows players the freedom to choose their own actions, players are typically more likely to fight creatures they encounter than ally with them, especially if these are evil creatures. | | The game may include [[occult]] elements like [[magic]], [[ghost]]s, [[spirit]]s, [[demon]]s and [[devil]]s which the characters may fight, use or aid as they see fit. Although the game is open-ended and allows players the freedom to choose their own actions, players are typically more likely to fight creatures they encounter than ally with them, especially if these are evil creatures. |