In the fields of [[evolutionary biology]] and [[game theory]], an '''evolutionarily stable strategy''' or '''ESS''' is one which cannot be bettered by others in a population. The concept was proposed by population geneticists [[John Maynard Smith]] and [[George R. Price]]<ref>Maynard Smith, J. and G. R. Price (1973) The logic of animal conflict. ''Nature'' '''246''': 15-18.</ref>. Alternatively, [[Richard Dawkins]] describes it as a strategy which performs well against itself.<ref>Dawkins, R. (1976) ''The Selfish Gene''. Oxford University Press. ISBN 0-19-286092-5</ref>
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In the field of [[evolutionary game theory]], an '''evolutionarily stable strategy''' or '''ESS''' is one which cannot be bettered by others in a population. The concept was proposed by [[population genetics|population geneticists]] [[John Maynard Smith]] and [[George R. Price]]<ref>Maynard Smith, J. and G. R. Price (1973) The logic of animal conflict. ''Nature'' '''246''': 15-18.</ref>. Alternatively, [[Richard Dawkins]] describes it as a strategy which performs well against itself.<ref>Dawkins, R. (1976) ''The Selfish Gene''. Oxford University Press. ISBN 0-19-286092-5</ref>
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==See Also==
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==See also==
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*[[Behavioral ecology]]
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*[[Evolutionary biology]]
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*[[Game theory]]
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*[[Prisoner's dilemma]]
*[[Theory of evolution]]
*[[Theory of evolution]]
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==References==
==References==
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==Further reading==
==Further reading==
*Maynard Smith, J. (1982) ''Evolution and the Theory of Games''. ISBN 0-521-28884-3
*Maynard Smith, J. (1982) ''Evolution and the Theory of Games''. ISBN 0-521-28884-3