Changes

Jump to navigation Jump to search
Line 384: Line 384:     
:There's a great deal of variation.  An experienced Dungeon Master usually molds the game around the actions of the players more than the other way around.  Of course that also includes consequences for actions.  But again, there is a great deal of variation. [[User:Learn together|Learn together]] 16:05, 16 March 2008 (EDT)
 
:There's a great deal of variation.  An experienced Dungeon Master usually molds the game around the actions of the players more than the other way around.  Of course that also includes consequences for actions.  But again, there is a great deal of variation. [[User:Learn together|Learn together]] 16:05, 16 March 2008 (EDT)
 +
 +
::I think if you want to argue that the game revolves around a false perception of free will, you probably need to change DMs. A good DM adjudicates what is possible within the rules ("physics") and describes the world and anything that is not a PC. So just as gravity tells you that you can't jump 100 feet into the air, the DM tells you that you need to make a jump check to try and jump 100 feet into the air (and then he will tell you that you have failed). The DM should ''not'' be telling you what you can and cannot do, though a really good DM might suggest that you do otherwise, for the safety of your character. [[User:HelpJazz|Help]][[User talk:HelpJazz|Jazz]] 10:46, 17 March 2008 (EDT)
5,580

edits

Navigation menu