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</pre>  
 
</pre>  
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== Client code example ==
 +
<pre>
 +
#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <stdlib.h>
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#include <stdio.h>
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// Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib
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#define DEFAULT_BUFLEN 512
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#define DEFAULT_PORT "27015"
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int __cdecl main(int argc, char **argv)
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{
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    WSADATA wsaData;
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    SOCKET ConnectSocket = INVALID_SOCKET;
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    struct addrinfo *result = NULL,
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                    *ptr = NULL,
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                    hints;
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    char *sendbuf = "this is a test";
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    char recvbuf[DEFAULT_BUFLEN];
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    int iResult;
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    int recvbuflen = DEFAULT_BUFLEN;
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    // Validate the parameters
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    if (argc != 2) {
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        printf("usage: %s server-name\n", argv[0]);
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        return 1;
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    }
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    // Initialize Winsock
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    iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
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    if (iResult != 0) {
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        printf("WSAStartup failed: %d\n", iResult);
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        return 1;
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    }
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    ZeroMemory( &hints, sizeof(hints) );
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    hints.ai_family = AF_UNSPEC;
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    hints.ai_socktype = SOCK_STREAM;
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    hints.ai_protocol = IPPROTO_TCP;
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    // Resolve the server address and port
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    iResult = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result);
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    if ( iResult != 0 ) {
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        printf("getaddrinfo failed: %d\n", iResult);
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        WSACleanup();
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        return 1;
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    }
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    // Attempt to connect to an address until one succeeds
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    for(ptr=result; ptr != NULL ;ptr=ptr->ai_next) {
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        // Create a SOCKET for connecting to server
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        ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
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            ptr->ai_protocol);
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        if (ConnectSocket == INVALID_SOCKET) {
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            printf("Error at socket(): %ld\n", WSAGetLastError());
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            freeaddrinfo(result);
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            WSACleanup();
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            return 1;
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        }
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        // Connect to server.
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        iResult = connect( ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
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        if (iResult == SOCKET_ERROR) {
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            closesocket(ConnectSocket);
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            ConnectSocket = INVALID_SOCKET;
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            continue;
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        }
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        break;
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    }
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    freeaddrinfo(result);
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    if (ConnectSocket == INVALID_SOCKET) {
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        printf("Unable to connect to server!\n");
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        WSACleanup();
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        return 1;
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    }
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 +
    // Send an initial buffer
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    iResult = send( ConnectSocket, sendbuf, (int)strlen(sendbuf), 0 );
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    if (iResult == SOCKET_ERROR) {
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        printf("send failed: %d\n", WSAGetLastError());
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        closesocket(ConnectSocket);
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        WSACleanup();
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        return 1;
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    }
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 +
    printf("Bytes Sent: %ld\n", iResult);
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 +
    // shutdown the connection since no more data will be sent
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    iResult = shutdown(ConnectSocket, SD_SEND);
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    if (iResult == SOCKET_ERROR) {
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        printf("shutdown failed: %d\n", WSAGetLastError());
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        closesocket(ConnectSocket);
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        WSACleanup();
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        return 1;
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    }
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 +
    // Receive until the peer closes the connection
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    do {
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        iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
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        if ( iResult > 0 )
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            printf("Bytes received: %d\n", iResult);
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        else if ( iResult == 0 )
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            printf("Connection closed\n");
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        else
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            printf("recv failed: %d\n", WSAGetLastError());
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 +
    } while( iResult > 0 );
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 +
    // cleanup
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    closesocket(ConnectSocket);
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    WSACleanup();
 +
 +
    return 0;
 +
}
 +
</pre>
 
==See Also==
 
==See Also==
 
:[http://gcc.gnu.org/ Free compiler]
 
:[http://gcc.gnu.org/ Free compiler]
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