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::''"Where RPG's differ greatly from these games is the ability to set alternative goals and chose very creative means to achieve those objectives. For example, most adult games of D&D revolve around stories analogous to [[Lord of the Rings]] or [[Chronicles of Narnia]] where the game has little to do with wealth or monsters, but rather the story is about the preservation of good in a struggle against evil."''
 
::''"Where RPG's differ greatly from these games is the ability to set alternative goals and chose very creative means to achieve those objectives. For example, most adult games of D&D revolve around stories analogous to [[Lord of the Rings]] or [[Chronicles of Narnia]] where the game has little to do with wealth or monsters, but rather the story is about the preservation of good in a struggle against evil."''
 
:In published D&D adventures, the primary focus is on the accumulation of wealth and experience points. The means by which those goals are accomplished (e.g. "preservation of good in a struggle against evil") is secondary.  Indeed, there are adventures and groups of players which are focused entirely on the preservation of evil in a struggle against good.  At no point in any D&D material is good ever placed over evil.  They are considered two sides of a balanced equation.  This is no more evident anywhere than in the Dragonlance setting.  Not only does good not try to defeat evil, but good actually works towards keeping the balance between good and evil.  Too much good is portrayed as no different than evil.  "The preservation of good in a struggle against evil" certainly makes for good books and movies, but it bears little resemblance to the gameplay. [[User:Jinxmchue|Jinxmchue]] 19:02, 5 March 2008 (EST)
 
:In published D&D adventures, the primary focus is on the accumulation of wealth and experience points. The means by which those goals are accomplished (e.g. "preservation of good in a struggle against evil") is secondary.  Indeed, there are adventures and groups of players which are focused entirely on the preservation of evil in a struggle against good.  At no point in any D&D material is good ever placed over evil.  They are considered two sides of a balanced equation.  This is no more evident anywhere than in the Dragonlance setting.  Not only does good not try to defeat evil, but good actually works towards keeping the balance between good and evil.  Too much good is portrayed as no different than evil.  "The preservation of good in a struggle against evil" certainly makes for good books and movies, but it bears little resemblance to the gameplay. [[User:Jinxmchue|Jinxmchue]] 19:02, 5 March 2008 (EST)
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:: The accumulation of wealth and XP is the primary goal of the player, and not the character. The character's main goal is up to the player. Furthermore, players who focus on magic items and experience points too much are referred to as "munchkins". --[[User:T2master|T2master]] 13:11, 2 January 2009 (EST)
    
::Unfortunately for you it's not my job to educate you in debate form. Quite frankly, you're dealing from a biased position of ignorance.  If an editor or admin requests my assistance I'll gladly help with this page, but I'm not going to spend my life energy obliterating the foolish strawmen you have posing as logical arguments. I remain a conservative and a Christian who is embarrassed by the level of ignorance exhibited in this article. [[User:Everwill|Everwill]] 11:01, 6 March 2008 (EST)
 
::Unfortunately for you it's not my job to educate you in debate form. Quite frankly, you're dealing from a biased position of ignorance.  If an editor or admin requests my assistance I'll gladly help with this page, but I'm not going to spend my life energy obliterating the foolish strawmen you have posing as logical arguments. I remain a conservative and a Christian who is embarrassed by the level of ignorance exhibited in this article. [[User:Everwill|Everwill]] 11:01, 6 March 2008 (EST)
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