:In published D&D adventures, the primary focus is on the accumulation of wealth and experience points. The means by which those goals are accomplished (e.g. "preservation of good in a struggle against evil") is secondary. Indeed, there are adventures and groups of players which are focused entirely on the preservation of evil in a struggle against good. At no point in any D&D material is good ever placed over evil. They are considered two sides of a balanced equation. This is no more evident anywhere than in the Dragonlance setting. Not only does good not try to defeat evil, but good actually works towards keeping the balance between good and evil. Too much good is portrayed as no different than evil. "The preservation of good in a struggle against evil" certainly makes for good books and movies, but it bears little resemblance to the gameplay. [[User:Jinxmchue|Jinxmchue]] 19:02, 5 March 2008 (EST) | :In published D&D adventures, the primary focus is on the accumulation of wealth and experience points. The means by which those goals are accomplished (e.g. "preservation of good in a struggle against evil") is secondary. Indeed, there are adventures and groups of players which are focused entirely on the preservation of evil in a struggle against good. At no point in any D&D material is good ever placed over evil. They are considered two sides of a balanced equation. This is no more evident anywhere than in the Dragonlance setting. Not only does good not try to defeat evil, but good actually works towards keeping the balance between good and evil. Too much good is portrayed as no different than evil. "The preservation of good in a struggle against evil" certainly makes for good books and movies, but it bears little resemblance to the gameplay. [[User:Jinxmchue|Jinxmchue]] 19:02, 5 March 2008 (EST) |