| Line 1: |
Line 1: |
| | '''Classical mechanics''' refers to a branch of [[physics]] dealing with every-day laws of [[mechanics]] (as opposed to [[quantum mechanics]]). The term is interchangeable with "Newtonian physics", as it was [[Sir Isaac Newton]] who first proposed the first laws of motion. Classical mechanics is sufficient for explaining most observable phenomena. | | '''Classical mechanics''' refers to a branch of [[physics]] dealing with every-day laws of [[mechanics]] (as opposed to [[quantum mechanics]]). The term is interchangeable with "Newtonian physics", as it was [[Sir Isaac Newton]] who first proposed the first laws of motion. Classical mechanics is sufficient for explaining most observable phenomena. |
| | | | |
| − | Classical mechanics only breaks down in extreme conditions, such as traveling close to the [[speed of light]], being near extremely high [[gravity]], or dealing with [[subatomic particle]]s. For example, the high speed correction is | + | ==Limitations== |
| − | (1-(v^2/c^2))^.5
| + | Classical mechanics only breaks down in extreme conditions, such as traveling close to the [[speed of light]], being near extremely high [[gravity]], or dealing with [[subatomic particle]]s. For example, [[special relativity]] gives the correction factor at high speeds as |
| − | where v is the velocity of an object and c is the speed of light. At 1000 miles per hour, the correction is .999999999999991 | + | :γ=<math>\frac{1}{\sqrt{1-\frac{v^2}{c^2}}}</math> |
| | + | where v is the velocity of an object and c is the speed of light. At 1000 miles per hour, the correction is .999999999999991. |
| | + | |
| | + | {{Progress}} |
| | + | |
| | + | ==Distance, Velocity, Acceleration== |
| | + | |
| | + | Velocity is defined as the [[derivative]] of position with respect to [[time]], or <math>v=\frac{dx}{dt}</math>. It therefore follows that, for motion at constant velocity, <tt>Δx=vt</tt>. Similarly, [[acceleration]] is defined as the derivative of velocity with respect to time, so <tt>Δv=at</tt>. |
| | + | |
| | + | Putting these two equations together, we find that, for constant acceleration, <tt>Δx=v<sub>0</sub>t+0.5at<sup>2</sup></tt>. |
| | + | |
| | + | In addition, <tt>Δx=vt</tt> is true for any average velocity. It therefore follows: |
| | + | :<math>\frac{(v_f+v_0)}{2} t = \delta x</math> |
| | + | :<math>(v_f+v_0)*a*t = 2*a*\delta x</math> |
| | + | :<math>(v_f+v_0)*\delta v = 2*a*\delta x</math> |
| | + | :<math>v_f^2-v_0^2 = 2*a*\delta x</math> |
| | + | |
| | + | These, then, are the four basic kinematics equations: |
| | + | :<tt>Δx=vt</tt> |
| | + | :<tt>Δv=at</tt> |
| | + | :<tt>Δx=v<sub>av</sub>t</tt> |
| | + | :<math>v_f^2-v_0^2 = 2*a*\delta x</math> |
| | + | |
| | + | ==Newton's Three Laws== |
| | + | |
| | + | ==Angular Mechanics== |
| | + | |
| | + | |
| | | | |
| | [[Category:Physics]] | | [[Category:Physics]] |