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'''Classical mechanics''' refers to a branch of [[physics]] dealing with every-day laws of [[mechanics]] (as opposed to [[quantum mechanics]]). The term is interchangeable with "Newtonian physics", as it was [[Sir Isaac Newton]] who first proposed the first laws of motion. Classical mechanics is sufficient for explaining most observable phenomena.  
 
'''Classical mechanics''' refers to a branch of [[physics]] dealing with every-day laws of [[mechanics]] (as opposed to [[quantum mechanics]]). The term is interchangeable with "Newtonian physics", as it was [[Sir Isaac Newton]] who first proposed the first laws of motion. Classical mechanics is sufficient for explaining most observable phenomena.  
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Classical mechanics only breaks down in extreme conditions, such as traveling close to the [[speed of light]], being near extremely high [[gravity]], or dealing with [[subatomic particle]]s.  For example, the high speed correction is
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==Limitations==
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(1-(v^2/c^2))^.5
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Classical mechanics only breaks down in extreme conditions, such as traveling close to the [[speed of light]], being near extremely high [[gravity]], or dealing with [[subatomic particle]]s.  For example, [[special relativity]] gives the correction factor at high speeds as
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where v is the velocity of an object and c is the speed of light.  At 1000 miles per hour, the correction is .999999999999991
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:γ=<math>\frac{1}{\sqrt{1-\frac{v^2}{c^2}}}</math>
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where v is the velocity of an object and c is the speed of light.  At 1000 miles per hour, the correction is .999999999999991.
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{{Progress}}
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==Distance, Velocity, Acceleration==
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Velocity is defined as the [[derivative]] of position with respect to [[time]], or <math>v=\frac{dx}{dt}</math>.  It therefore follows that, for motion at constant velocity, <tt>Δx=vt</tt>.  Similarly, [[acceleration]] is defined as the derivative of velocity with respect to time, so <tt>Δv=at</tt>.
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Putting these two equations together, we find that, for constant acceleration, <tt>Δx=v<sub>0</sub>t+0.5at<sup>2</sup></tt>.
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In addition, <tt>Δx=vt</tt> is true for any average velocity.  It therefore follows:
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:<math>\frac{(v_f+v_0)}{2} t = \delta x</math>
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:<math>(v_f+v_0)*a*t = 2*a*\delta x</math>
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:<math>(v_f+v_0)*\delta v = 2*a*\delta x</math>
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:<math>v_f^2-v_0^2 = 2*a*\delta x</math>
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These, then, are the four basic kinematics equations:
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:<tt>Δx=vt</tt>
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:<tt>Δv=at</tt>
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:<tt>Δx=v<sub>av</sub>t</tt>
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:<math>v_f^2-v_0^2 = 2*a*\delta x</math>
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==Newton's Three Laws==
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==Angular Mechanics==
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[[Category:Physics]]
 
[[Category:Physics]]
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