Changes

Jump to navigation Jump to search
1,855 bytes added ,  04:57, December 17, 2009
Added Newton's three laws, angular motion
Line 7: Line 7:     
{{Progress}}
 
{{Progress}}
 +
 +
==Newton's Three Laws==
 +
"Newton’s laws establish the mechanical world view that forms the basis for the scientific revolution of the 17th century."
 +
Newton's three laws of motion define classical mechanics:
 +
 +
'''1. An object subject to no net external force moves with constant velocity relative to an inertial reference frame.'''
 +
 +
An inertial reference frame is defined as one where Newton's laws are valid.  Most non-accelerating reference frames are inertial.
 +
 +
'''2. <math>\Sigma \vec F = m \times \vec a</math>''' where
 +
* <math>\Sigma \vec F</math> = net external force acting on an object or system of objects
 +
* m = mass of the object, or total mass of the system of objects
 +
* <math>\vec a</math> = acceleration of the object or system
 +
 +
Newton originally wrote this as <math>\Sigma \vec F = \frac{d \vec p}{dt}</math> where <math>\vec p</math> is the [[momentum]] of the object.  This formulation is more general.  Since p = m*v, it reduces to the first equation when the object has constant mass.
 +
 +
'''3.  For every action, there is an equal and opposite reaction.'''
 +
 +
If object A exerts a force on object B, object B will exert a force equal in magnitude and opposite in direction on object A.  If the earth pulls you down with a force of 1500 Newtons, you pull up on the earth with a force of 1500 Newtons.  (Of course, since F=ma, and the earth's mass is much greater than yours, the earth accelerates much less than you do.)
    
==Distance, Velocity, Acceleration==
 
==Distance, Velocity, Acceleration==
Line 15: Line 34:     
In addition, <tt>Δx=vt</tt> is true for any average velocity.  It therefore follows:
 
In addition, <tt>Δx=vt</tt> is true for any average velocity.  It therefore follows:
−
:<math>\frac{(v_f+v_0)}{2} t = \delta x</math>
+
:<math>\frac{(v_f+v_0)}{2} t = \Delta x</math>
−
:<math>(v_f+v_0)*a*t = 2*a*\delta x</math>
+
:<math>(v_f+v_0)*a*t = 2*a*\Delta x</math>
−
:<math>(v_f+v_0)*\delta v = 2*a*\delta x</math>
+
:<math>(v_f+v_0)*\Delta v = 2*a*\Delta x</math>
−
:<math>v_f^2-v_0^2 = 2*a*\delta x</math>
+
:<math>v_f^2-v_0^2 = 2*a*\Delta x</math>
    
These, then, are the four basic kinematics equations:
 
These, then, are the four basic kinematics equations:
Line 24: Line 43:  
:<tt>Δv=at</tt>
 
:<tt>Δv=at</tt>
 
:<tt>Δx=v<sub>av</sub>t</tt>
 
:<tt>Δx=v<sub>av</sub>t</tt>
−
:<math>v_f^2-v_0^2 = 2*a*\delta x</math>
+
:<math>v_f^2-v_0^2 = 2*a*\Delta x</math>
−
 
  −
==Newton's Three Laws==
  −
 
  −
==Angular Mechanics==
      +
===Angular Mechanics===
 +
These same basic laws are true with respect to angular motion and acceleration, with position being measured in [[radian]]s.  Its first derivative, ω (measured in radians/second), is called angular velocity; its second derivative α is called angular acceleration.  By similar methods as above, we can derive:
 +
:<tt>Δθ=ωt</tt>
 +
:<tt>Δω=αt</tt>
 +
:<tt>Δθ=ω<sub>av</sub>t</tt>
 +
:<math>\omega_f^2-\omega_0^2 = 2* \alpha *\Delta \theta</math>
       
[[Category:Physics]]
 
[[Category:Physics]]
740

edits

Navigation menu