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| | {{Progress}} | | {{Progress}} |
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| | + | ==Newton's Three Laws== |
| | + | "Newton’s laws establish the mechanical world view that forms the basis for the scientific revolution of the 17th century." |
| | + | Newton's three laws of motion define classical mechanics: |
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| | + | '''1. An object subject to no net external force moves with constant velocity relative to an inertial reference frame.''' |
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| | + | An inertial reference frame is defined as one where Newton's laws are valid. Most non-accelerating reference frames are inertial. |
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| | + | '''2. <math>\Sigma \vec F = m \times \vec a</math>''' where |
| | + | * <math>\Sigma \vec F</math> = net external force acting on an object or system of objects |
| | + | * m = mass of the object, or total mass of the system of objects |
| | + | * <math>\vec a</math> = acceleration of the object or system |
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| | + | Newton originally wrote this as <math>\Sigma \vec F = \frac{d \vec p}{dt}</math> where <math>\vec p</math> is the [[momentum]] of the object. This formulation is more general. Since p = m*v, it reduces to the first equation when the object has constant mass. |
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| | + | '''3. For every action, there is an equal and opposite reaction.''' |
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| | + | If object A exerts a force on object B, object B will exert a force equal in magnitude and opposite in direction on object A. If the earth pulls you down with a force of 1500 Newtons, you pull up on the earth with a force of 1500 Newtons. (Of course, since F=ma, and the earth's mass is much greater than yours, the earth accelerates much less than you do.) |
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| | ==Distance, Velocity, Acceleration== | | ==Distance, Velocity, Acceleration== |
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| | In addition, <tt>Δx=vt</tt> is true for any average velocity. It therefore follows: | | In addition, <tt>Δx=vt</tt> is true for any average velocity. It therefore follows: |
| − | :<math>\frac{(v_f+v_0)}{2} t = \delta x</math> | + | :<math>\frac{(v_f+v_0)}{2} t = \Delta x</math> |
| − | :<math>(v_f+v_0)*a*t = 2*a*\delta x</math> | + | :<math>(v_f+v_0)*a*t = 2*a*\Delta x</math> |
| − | :<math>(v_f+v_0)*\delta v = 2*a*\delta x</math> | + | :<math>(v_f+v_0)*\Delta v = 2*a*\Delta x</math> |
| − | :<math>v_f^2-v_0^2 = 2*a*\delta x</math> | + | :<math>v_f^2-v_0^2 = 2*a*\Delta x</math> |
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| | These, then, are the four basic kinematics equations: | | These, then, are the four basic kinematics equations: |
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| | :<tt>Δv=at</tt> | | :<tt>Δv=at</tt> |
| | :<tt>Δx=v<sub>av</sub>t</tt> | | :<tt>Δx=v<sub>av</sub>t</tt> |
| − | :<math>v_f^2-v_0^2 = 2*a*\delta x</math> | + | :<math>v_f^2-v_0^2 = 2*a*\Delta x</math> |
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| − | ==Newton's Three Laws==
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| − | ==Angular Mechanics==
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| | + | ===Angular Mechanics=== |
| | + | These same basic laws are true with respect to angular motion and acceleration, with position being measured in [[radian]]s. Its first derivative, ω (measured in radians/second), is called angular velocity; its second derivative α is called angular acceleration. By similar methods as above, we can derive: |
| | + | :<tt>Δθ=ωt</tt> |
| | + | :<tt>Δω=αt</tt> |
| | + | :<tt>Δθ=ω<sub>av</sub>t</tt> |
| | + | :<math>\omega_f^2-\omega_0^2 = 2* \alpha *\Delta \theta</math> |
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| | [[Category:Physics]] | | [[Category:Physics]] |