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Video game

1 byte added, 00:19, 15 January 2011
Home consoles are classified by ''generation'' to indicate their relative power and date of release. The current major consoles (XBox360, PS3, Wii) are considered ''seventh generation''. Handheld consoles are not generally put into generations due to their more irregular release schedules.
Though a popular form of entertainment in America, video games (especially in modern years) tend to promote a [[liberal]] worldview, and can cause [[sexual immorality]], [[atheism]], [[obesity]], and [[violence]]. Many video games (such as ''Dungeons and Dragons'') feature nudity and [[Satanic]] imagryimagery.<ref></ref> Several prominent murderers in recent years were inspired by video games, for example<ref></ref>, while the popular online video game ''World of Warcraft'' has been shown to be as addictive as [[drug]]s, and has destroyed marriages and lead to obesity and and bad health (due to physical inactivity).<ref></ref>
== Various genres ==
== Faith in Video Games ==
Faith in Video Gaming has, as a rule, either led to the creation of new and dynamic antagonists, or video games that are mediocre, such as ''Spiritual Warfare'' and ''Bible Adventure'' for the Nintendo, or ''The Bible Game'' for various systems. ''Bible Adventure'' in particular is infamous for it's its poor design and playability.
The Bible, or other such religious texts, tell a story spanning many different viewpoints. Turning these ideas into a video game, however, most often leads to games that tend to bore most video game audiences.
Religion has, however, taken a prominent place amongst the various heroes and villains in video games. The ''Breath of Fire'' series and the ''Shin Megami Tensei'' games, in particular, use a god as a main antagonist in many of its incarnations. Other games to use religion in some way include the ''Final Fantasy'' series, ''[[Left Behind: Eternal Forces]]'', ''Black and White'', ''Heaven and Hell'', ''Xenogears'', ''Okami'', and the ''Tales'' series, particularly ''Tales of Symphonia''. Unfortunately, many (not all) of the aforementioned games present religion (or it's respective church and followers) as evil, fake, or having ulterior and nefarious motives. Virtually no video games present faith in an honest or positive manner, as few conservatives or Christians work for game companies, then again direct content.
Games may include a fictional religion as part of the setting if the use of a real religion may invite undesirable controversy.