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28 bytes removed ,  21:28, May 13, 2011
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In the late seventies the game's popularity was preceded by rumors that players were involved in some strange occult activities. Bystanders knew that D&D players were talking about fantastic creatures, magical spells and even demons because the game often includes descriptions of [[occult]] elements like [[magic]], [[ghost]]s, [[spirit]]s, [[demon]]s and [[devil]]s. To an uninformed bystander this may be pretty scary stuff. But, the truth was significantly less mysterious and sensational.   
 
In the late seventies the game's popularity was preceded by rumors that players were involved in some strange occult activities. Bystanders knew that D&D players were talking about fantastic creatures, magical spells and even demons because the game often includes descriptions of [[occult]] elements like [[magic]], [[ghost]]s, [[spirit]]s, [[demon]]s and [[devil]]s. To an uninformed bystander this may be pretty scary stuff. But, the truth was significantly less mysterious and sensational.   
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These misperceptions have largely evaporated, both because of the game's popularity and better information about the product.  Critics became aware that players were not involved in anything occult but were gaming in a fantasy setting. Most everyone in America knows someone who has played ''Dungeons & Dragons'', so these days it's all but impossible to blur the line between occult activity and role-playing games.
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These misperceptions have largely evaporated, both because of the game's popularity and better information about the product.  Critics became aware that players were not involved in anything occult but were gaming in a fantasy setting. Most everyone in America knows someone who has played ''Dungeons & Dragons'', although they may not know it since playing carries a stigma of geekiness.
    
===God and gods===
 
===God and gods===
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