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| | One item of concern for conservative Christians is that players' characters do not usually worship [[God]], but instead choose a [[patron]] deity from a fictional [[polytheistic]] pantheon. The game settings manufactured by [[Wizards of the Coast]] (''Greyhawk'', ''Faerun'', ''Eberron'', etc.) expressly adopt a polytheistic [[pantheon]] of fictional deities and reject real-world [[religion]]s as a part of the game. (The Deities and Demigods<ref>[http://www.wizards.com/default.asp?x=products/dndacc/881650000 "Deities and Demigods"]</ref> supplement offers several different takes on religion, including rules for a monotheistic game world, but deliberately sidesteps the question of any modern religion--Christianity, Judaism, Islam, Buddhism, etc.--even as it brings up pantheons of old myths, such as the Greek or Norse gods. It's likely they used only "dead" religions in order to avoid controversy.) The question of what extent and form of religion should be depicted in the game has been a question since the earliest days of the game. In an in depth look at monotheism in fantasy games, Joseph R.Ravitts raised some of the problems and benefits for a born-again Christian's point of view.<ref>"Monotheism in Gaming" by Joseph R. Ravitts, Pegasus Magazine Issue #4 published in 1981 by Judges' Guild</ref> | | One item of concern for conservative Christians is that players' characters do not usually worship [[God]], but instead choose a [[patron]] deity from a fictional [[polytheistic]] pantheon. The game settings manufactured by [[Wizards of the Coast]] (''Greyhawk'', ''Faerun'', ''Eberron'', etc.) expressly adopt a polytheistic [[pantheon]] of fictional deities and reject real-world [[religion]]s as a part of the game. (The Deities and Demigods<ref>[http://www.wizards.com/default.asp?x=products/dndacc/881650000 "Deities and Demigods"]</ref> supplement offers several different takes on religion, including rules for a monotheistic game world, but deliberately sidesteps the question of any modern religion--Christianity, Judaism, Islam, Buddhism, etc.--even as it brings up pantheons of old myths, such as the Greek or Norse gods. It's likely they used only "dead" religions in order to avoid controversy.) The question of what extent and form of religion should be depicted in the game has been a question since the earliest days of the game. In an in depth look at monotheism in fantasy games, Joseph R.Ravitts raised some of the problems and benefits for a born-again Christian's point of view.<ref>"Monotheism in Gaming" by Joseph R. Ravitts, Pegasus Magazine Issue #4 published in 1981 by Judges' Guild</ref> |
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| − | Ravitts already understood the power of role-playing, which is now well known. Namely, role-playing is a powerful behavior modification tool. If you pretend that you believe something, eventually you will believe that something. For this reason, he posited that it was important to avoid role-playing in a polytheistic world. Referencing the classic argument from ''[[Mere Christianity]]'' by [[C.S._Lewis | C.S. Lewis]], Ravitts explained how polytheism is really just [[atheism]] or [[monotheism]] in disguise. He believed that if players and DM's actively played in an atheistic world, they would eventually become atheists. | + | Ravitts already understood the power of role-playing, which is now well known. Namely, role-playing is a powerful behavior modification tool. The concept is that if you pretend that you believe something, eventually you will believe that thing. For this reason, he posited that it was important to avoid role-playing in a polytheistic world. Referencing the classic argument from ''[[Mere Christianity]]'' by [[C.S._Lewis | C.S. Lewis]], Ravitts explained how polytheism is really just [[atheism]] or [[monotheism]] in disguise. He believed that if players and DM's actively played in an atheistic world, they would eventually become atheists. |
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| | He then pointed out the difficulties of importing Christianity or other religions into D&D. Ravitts pointed out it is a simple matter to import mythological gods like [[Zeus]] or [[Thor]] into a fantasy setting. One simply imagines these gods are in the fantasy world and begins playing. But this is much more difficult with religious figures like [[Jesus]], [[Muhammad]] or [[Buddha]]. Each of these three men were real historic personages. For example, Jesus lived, died and rose again in the Middle East at a specific time and place. | | He then pointed out the difficulties of importing Christianity or other religions into D&D. Ravitts pointed out it is a simple matter to import mythological gods like [[Zeus]] or [[Thor]] into a fantasy setting. One simply imagines these gods are in the fantasy world and begins playing. But this is much more difficult with religious figures like [[Jesus]], [[Muhammad]] or [[Buddha]]. Each of these three men were real historic personages. For example, Jesus lived, died and rose again in the Middle East at a specific time and place. |
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| | However, it is worth noting that novels and "sourcebooks" make occasional references to a "God of gods". | | However, it is worth noting that novels and "sourcebooks" make occasional references to a "God of gods". |
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| − | Of course there are alternatives such as ''[http://www.greenronin.com/catalog/grr1019 Testament]'' a D&D type game set in the Biblical Era. Further, many of the game worlds portray certain gods and religions as being metaphors for modern ones. (Even the incredibly polytheistic Forgotten Realms, where more than a hundred deities exist, features a triad of gods that could be based on the Holy Trinity.) But ultimately, D&D is a game of fantasy and players are encouraged to alter the game world to better suit their tastes, and many Christian players and DMs alter the game world so that it better fits their personal beliefs. | + | Of course there are alternatives such as ''[http://www.greenronin.com/catalog/grr1019 Testament]'' a D&D-type game set in the Biblical Era. Further, many of the game worlds portray certain gods and religions as being metaphors for modern ones. (Even the incredibly polytheistic Forgotten Realms, where more than a hundred deities exist, features a triad of gods that could be based on the Holy Trinity.) Ultimately, D&D is a game of fantasy and players are encouraged to alter the game world to better suit their tastes, and many Christian players and DMs alter the game world so that it better fits their personal beliefs. |
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| | ===The art of D&D=== | | ===The art of D&D=== |