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==Tactics and strategy==
 
==Tactics and strategy==
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Chess players often refer to shorter, forcing sequences of moves that lead to clear advantages as ''tactics'', while moves designed to create or nurture long-term advantages are called ''strategic.''
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Chess players often refer to shorter, forcing sequences of moves that lead to clear advantages as ''tactics'', while moves designed to create or nurture long-term advantages are called ''strategic.''  
    
For more information on specific tactics, see [[chess tactics]]. For more information on specific strategic themes, see [[chess strategies]].
 
For more information on specific tactics, see [[chess tactics]]. For more information on specific strategic themes, see [[chess strategies]].
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=== Chess vs. Go ===
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While chess is extremely popular strategic and tactical game in the [[Western World]], [[Go (game)|go]] is more popular in the Eastern World.
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David Lai wrote on the difference between chess and go:
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{{cquote|The philosophy behind chess is to win decisively. For the winner, victory is absolute, as is defeat for the loser. In chess, both players have the same clear and overriding objective―capturing the opposing king―and accomplish this objective by decimating whatever opposing forces are standing in the way. In go, total victory usually happens between two mismatched players. That kind of victory, as [[Sun Tzu]] puts it, is not the pinnacle of excellence. In a go game between two well-matched players, the margin between win and lose is usually very small, often decided by only a few points. The philosophy behind go therefore is to compete for relative gain rather than seeking complete annihilation of the opponent’s forces. It is dangerous to play go with the chess mindset. One can become overly aggressive so that he will stretch his force thin and expose his vulnerable parts in the battlefields.
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In chess, the focus is on the king. All the moves are geared toward checking the king. In designs to capture the king, chess players always try to eliminate the powerful pieces such as the queen, knight, castle, and bishop. Chess players typically focus on these powerful military units as the ‘center of gravity’ and ‘decisive point’ (in [[Carl von Clausewitz|Clausewitz]] and [[Antoine-Henri Jomini|Jomini]]’s terms). Naturally, chess players are single-minded. In go, it is a war with multiple campaigns and battlefields. There is no one single focus on the board. A go player must always keep the whole situation in mind. Attacking the opponent’s strategy therefore is much more appropriate in go. As a prolonged and complex game, go players focus on building or creating rather than chess players’ emphases on removal and destruction.” <ref>[David Lai, “''Learning From The Stones: A Go Approach To Mastering China’s Strategic Concept, Shi'', pp. 28-29</ref>}}
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Another major difference between chess and go is that in go matches there is a winner and a loser and there are no draw games.
    
==Chess Variants==
 
==Chess Variants==
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There are a number of games based on chess with rule variations, and these are referred to as ''chess variants''. One of the most popular of these is ''Bughouse'', a partner-based game in which a player who captures his opponent's piece can give it to a partner on another board to drop on a square of his choosing. Another is ''Kriegspiel'', a game in which a player can see his pieces but not that of his opponent. [http://www.chessvariants.com/incinf.dir/kriegspiel.html] A simpler variant is ''Antichess'', which is also called ''Suicide chess'', in which a player must make a capturing move if any legal captures exist on the board, and in which the goal is to run out of pieces first.
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There are a number of games based on chess with rule variations, and these are referred to as ''chess variants''. One of the most popular of these is ''Bughouse'', a partner-based game in which a player who captures his opponent's piece can give it to a partner on another board to drop on a square of his choosing. Another is ''Kriegspiel'', a game in which a player can see his pieces but not that of his opponent. <ref>http://www.chessvariants.com/incinf.dir/kriegspiel.html</ref> A simpler variant is ''Antichess'', which is also called ''Suicide chess'', in which a player must make a capturing move if any legal captures exist on the board, and in which the goal is to run out of pieces first.
    
In 1996, [[Bobby Fischer]] introduced a variant called FischerRandom Chess, which involves scrambling the positions of the pieces on the first and eighth ranks before starting play. A number of rules govern the precise manner in which the pieces can be arranged; for example, the king must be somewhere between the two rooks, so that castling to either side is still possible, and the black and white positions must mirror one another. The rules provide for 960 possible starting positions, and for this reason the game is sometimes called Chess960. Fischer hoped his variant would encourage creative thinking and avoid the memorization associated with opening play in modern chess.
 
In 1996, [[Bobby Fischer]] introduced a variant called FischerRandom Chess, which involves scrambling the positions of the pieces on the first and eighth ranks before starting play. A number of rules govern the precise manner in which the pieces can be arranged; for example, the king must be somewhere between the two rooks, so that castling to either side is still possible, and the black and white positions must mirror one another. The rules provide for 960 possible starting positions, and for this reason the game is sometimes called Chess960. Fischer hoped his variant would encourage creative thinking and avoid the memorization associated with opening play in modern chess.
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*[http://www.freechess.org FICS] - Free Internet Chess Server
 
*[http://www.freechess.org FICS] - Free Internet Chess Server
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Online chess:
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*[http://www.chess.com/ Chess.com]
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==References==
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{{reflist|2}}
 
[[Category:Chess]]
 
[[Category:Chess]]
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