Difference between revisions of "Dot product"

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m (Reverted edits by Rudolph20 (talk) to last revision by ReligiousRight)
(standardize vector notation, copy edit, rewrite definition (as angle in higher-dimensional spaces has no a priori geometrical meaning))
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The '''dot product''' is defined for two [[Vector|vectors]] <math>\vec{X}</math> and <math>\vec{Y}</math> to be:
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In the <math>n</math>-dimensional [[Euclidean vector space]] <math>\mathbb{R}^n</math>, the '''dot product''' is defined for two [[Vector|vectors]] <math>\vec{x} =
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\langle x_1, \ldots, x_n \rangle</math> and <math>\vec{y} = \langle y_1, \ldots, y_n \rangle</math> as follows:
  
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: <math>\vec{X} \cdot \vec{Y} = |\vec{X}||\vec{Y}|\cos\theta</math>
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: <math>\vec{x} \cdot \vec{y} = \sum_{i=1}^n x_i y_i = x_1 y_1 + \cdots +x_n y_n </math>
  
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where |\vec{x}| is the norm and <math>\theta</math> is the angle between the vectors.
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Unlike the [[cross product]], the dot product is a [[scalar]], not a vector, and has no direction.
  
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In 3 dimensional space, for two vectors,  <a,b,c> and <d,e,f>, their dot product equals a*d + b*e + c*f.  
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For example, in 3-dimensional Euclidean space, let <math>\vec{x} = \langle 1, 2, 3 \rangle</math> and <math>\vec{y} = \langle 4, 5, 6\rangle</math>.
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Then we can calculate <math>\vec{x} \cdot \vec{y} = 1 \cdot 4 + 2 \cdot 5 + 3 \cdot 6 = 32</math>.
  
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In n-dimensional space, the dot prodct of two vectors, <math>\vec{v}=(v_1, v_2,...,v_n)</math> and <math>\vec{w}=(w_1,w_2,..., w_n)</math>, is:
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The dot product of any vector with itself is the square of its [[norm]].
  
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:<math> \vec{v}\cdot\vec{w} = v_1w_1 + v_2w_2 +... v_nw_n = \sum_{i=1}^{n}v_iw_i.</math>
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In 2- and 3- dimensional Euclidean space, the relation between the dot product of two vectors and the angle between them is given by
  
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Unlike the [[cross product]], the dot product is a [[scalar]], not a vector, and has no direction.
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: <math>\vec{x} \cdot \vec{y} = |\vec{x}||\vec{y}|\cos\theta</math>
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where <math>|\cdot|</math> is the [[vector norm]] and <math>\theta</math> is the angle between the vectors.  Note that the vectors are perpendicular
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(or [[orthogonal]]) if and only if their dot product is zero.
  
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It follows from the above definition that the dot product of X and Y is 0 if X is perpendicular to Y.  
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This relationship can be extended to define the concept of the angle between vectors in higher-dimensional Euclidean vector spaces.  Two vectors
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in <math>\mathbb{R}^n</math> are defined to be [[orthogonal]] if their dot product is zero.
  
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Alternatively, one can describe the dot product as the length of the geometric projection of X onto Y times the length of Y, when the tails of the two vectors are placed at the same point. It must be remembered though, that the dot product is positive if the angle between the two vectors is less than 90 degrees, negative if the angle is between 90 and 180 degrees (it is in this sense that the algebraic sign of the dot product does give some limited directional information).
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The dot product is the best-known example of an [[inner product]].
  
 
== Application ==
 
== Application ==

Revision as of 02:20, January 28, 2012

This article/section deals with mathematical concepts appropriate for late high school or early college.

In the -dimensional Euclidean vector space , the dot product is defined for two vectors and as follows:

Unlike the cross product, the dot product is a scalar, not a vector, and has no direction.

For example, in 3-dimensional Euclidean space, let and . Then we can calculate .

The dot product of any vector with itself is the square of its norm.

In 2- and 3- dimensional Euclidean space, the relation between the dot product of two vectors and the angle between them is given by

where is the vector norm and is the angle between the vectors. Note that the vectors are perpendicular (or orthogonal) if and only if their dot product is zero.

This relationship can be extended to define the concept of the angle between vectors in higher-dimensional Euclidean vector spaces. Two vectors in are defined to be orthogonal if their dot product is zero.

The dot product is the best-known example of an inner product.

Application

The dot product is useful in projecting one vector onto another, as in calculating the work done by applying a force to a particle. If you know the dot product of two vectors, then you can easily calculate the angle between the vectors.

The dot product can also be used to find other values through application of the Stokes' Theorem and other theorems.

See also

Cross product