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| | ==Features== | | ==Features== |
| | * Over 500 games available | | * Over 500 games available |
| − | * Exclusive titles include Halo® 2, Full Spectrum Warrior™, Dead or Alive® 3, and Fable™ | + | * Exclusive titles include Full Spectrum Warrior, Dead or Alive 3, Fable and the Forza series. |
| − | * Franchises including Grand Theft Auto III, Need for Speed™ Underground, Tom Clancy’s Splinter Cell®, and now EA Sports franchise Madden NFL, NCAA® Football, and FIFA Soccer. | + | * Franchises including Grand Theft Auto III, Need for Speed Underground, Tom Clancy’s Splinter Cell, and now EA Sports franchise Madden NFL, NCAA Football, and FIFA Soccer. |
| − | * Online multiplayer via Xbox Live® | + | * Online multiplayer via Xbox Live |
| | | | |
| | ==Technical Specifications== | | ==Technical Specifications== |
| − | *[[CPU]]: 32-bit 733 MHz [[Pentium]] III Coppermine-based Mobile Celeron in Micro-PGA2 package. 180 nm process. | + | *[[CPU]]: 32-bit 733 MHz [[Pentium]] III Coppermine-based Mobile Celeron in Micro-PGA2 package. 180 nm process. |
| | **SSE floating point SIMD. 4 single-precision floating point numbers per clock cycle. | | **SSE floating point SIMD. 4 single-precision floating point numbers per clock cycle. |
| | **MMX integer SIMD. | | **MMX integer SIMD. |
| − | **133 MHz 64-bit GTL+ front side bus to GPU. | + | **133 MHz 64-bit GTL+ front side bus to GPU. |
| − | **32 KB L1 cache. 128 KB on-die L2 "Advanced Transfer Cache". | + | **32 KB L1 [[cache]]. 128 KB on-die L2 "Advanced Transfer Cache". |
| | *Shared memory subsystem | | *Shared memory subsystem |
| − | **64 MB DDR SDRAM at 200 MHz; 6.4 GB/s | + | **64 MB DDR SDRAM at 200 MHz; 6.4 GB/s |
| | **Supplied by Hynix or Samsung depending on manufacture date and location. | | **Supplied by Hynix or Samsung depending on manufacture date and location. |
| − | *Graphics processing unit (GPU) and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and NVIDIA. | + | *Graphics processing unit (GPU) and system chipset: 233 MHz "NV2A" ASIC. Co-developed by [[Microsoft]] and [[NVIDIA]]. |
| | **4 pixel pipelines with 2 texture units each | | **4 pixel pipelines with 2 texture units each |
| − | **932 megapixels/second (233 MHz x 4 pipelines), 1,864 megatexels/second (932 MP x 2 texture units) (peak) | + | **932 megapixels/second (233 MHz x 4 pipelines), 1,864 megatexels/second (932 MP x 2 texture units) (peak) |
| | ***115 million vertices/second, 125 million particles/second (peak) | | ***115 million vertices/second, 125 million particles/second (peak) |
| | ***Peak triangle performance: 29,125,000 32-pixel triangles/sec raw or w. 2 textures and lit. | | ***Peak triangle performance: 29,125,000 32-pixel triangles/sec raw or w. 2 textures and lit. |
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| | *Resolutions: 480i, 576i, 480p, 720p and 1080i | | *Resolutions: 480i, 576i, 480p, 720p and 1080i |
| | *Controller Ports: 4 proprietary USB ports | | *Controller Ports: 4 proprietary USB ports |
| − | *Weight: 3.86 kg (8.5 lb) | + | *Weight: 3.86 kg (8.5 lb) |
| − | *Dimensions: 320 × 100 × 260 mm (12.5 × 4 × 10.5 in) | + | *Dimensions: 320 × 100 × 260 mm (12.5 × 4 × 10.5 in) |
| | | | |
| | ==Accessories== | | ==Accessories== |
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| | *[http://www.gamespot.com/xbox Xbox] at [[GameSpot]] | | *[http://www.gamespot.com/xbox Xbox] at [[GameSpot]] |
| | *[http://xbox.ign.com/ Xbox] at [[IGN]] | | *[http://xbox.ign.com/ Xbox] at [[IGN]] |
| − | | + | {{reflist}} |
| | [[Category:Video Game Systems]] | | [[Category:Video Game Systems]] |
| | + | [[Category:Microsoft]] |