Difference between revisions of "C (programming language)"

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</pre>  
 
</pre>  
  
 +
== Client code example ==
 +
<pre>
 +
#include <winsock2.h>
 +
#include <ws2tcpip.h>
 +
#include <stdlib.h>
 +
#include <stdio.h>
 +
 +
// Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib
 +
 +
#define DEFAULT_BUFLEN 512
 +
#define DEFAULT_PORT "27015"
 +
 +
int __cdecl main(int argc, char **argv)
 +
{
 +
    WSADATA wsaData;
 +
    SOCKET ConnectSocket = INVALID_SOCKET;
 +
    struct addrinfo *result = NULL,
 +
                    *ptr = NULL,
 +
                    hints;
 +
    char *sendbuf = "this is a test";
 +
    char recvbuf[DEFAULT_BUFLEN];
 +
    int iResult;
 +
    int recvbuflen = DEFAULT_BUFLEN;
 +
   
 +
    // Validate the parameters
 +
    if (argc != 2) {
 +
        printf("usage: %s server-name\n", argv[0]);
 +
        return 1;
 +
    }
 +
 +
    // Initialize Winsock
 +
    iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
 +
    if (iResult != 0) {
 +
        printf("WSAStartup failed: %d\n", iResult);
 +
        return 1;
 +
    }
 +
 +
    ZeroMemory( &hints, sizeof(hints) );
 +
    hints.ai_family = AF_UNSPEC;
 +
    hints.ai_socktype = SOCK_STREAM;
 +
    hints.ai_protocol = IPPROTO_TCP;
 +
 +
    // Resolve the server address and port
 +
    iResult = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result);
 +
    if ( iResult != 0 ) {
 +
        printf("getaddrinfo failed: %d\n", iResult);
 +
        WSACleanup();
 +
        return 1;
 +
    }
 +
 +
    // Attempt to connect to an address until one succeeds
 +
    for(ptr=result; ptr != NULL ;ptr=ptr->ai_next) {
 +
 +
        // Create a SOCKET for connecting to server
 +
        ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
 +
            ptr->ai_protocol);
 +
        if (ConnectSocket == INVALID_SOCKET) {
 +
            printf("Error at socket(): %ld\n", WSAGetLastError());
 +
            freeaddrinfo(result);
 +
            WSACleanup();
 +
            return 1;
 +
        }
 +
 +
        // Connect to server.
 +
        iResult = connect( ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
 +
        if (iResult == SOCKET_ERROR) {
 +
            closesocket(ConnectSocket);
 +
            ConnectSocket = INVALID_SOCKET;
 +
            continue;
 +
        }
 +
        break;
 +
    }
 +
 +
    freeaddrinfo(result);
 +
 +
    if (ConnectSocket == INVALID_SOCKET) {
 +
        printf("Unable to connect to server!\n");
 +
        WSACleanup();
 +
        return 1;
 +
    }
 +
 +
    // Send an initial buffer
 +
    iResult = send( ConnectSocket, sendbuf, (int)strlen(sendbuf), 0 );
 +
    if (iResult == SOCKET_ERROR) {
 +
        printf("send failed: %d\n", WSAGetLastError());
 +
        closesocket(ConnectSocket);
 +
        WSACleanup();
 +
        return 1;
 +
    }
 +
 +
    printf("Bytes Sent: %ld\n", iResult);
 +
 +
    // shutdown the connection since no more data will be sent
 +
    iResult = shutdown(ConnectSocket, SD_SEND);
 +
    if (iResult == SOCKET_ERROR) {
 +
        printf("shutdown failed: %d\n", WSAGetLastError());
 +
        closesocket(ConnectSocket);
 +
        WSACleanup();
 +
        return 1;
 +
    }
 +
 +
    // Receive until the peer closes the connection
 +
    do {
 +
 +
        iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
 +
        if ( iResult > 0 )
 +
            printf("Bytes received: %d\n", iResult);
 +
        else if ( iResult == 0 )
 +
            printf("Connection closed\n");
 +
        else
 +
            printf("recv failed: %d\n", WSAGetLastError());
 +
 +
    } while( iResult > 0 );
 +
 +
    // cleanup
 +
    closesocket(ConnectSocket);
 +
    WSACleanup();
 +
 +
    return 0;
 +
}
 +
</pre>
 
==See Also==
 
==See Also==
 
:[http://gcc.gnu.org/ Free compiler]
 
:[http://gcc.gnu.org/ Free compiler]

Revision as of 18:17, April 1, 2008

Programming language.jpg

C is the name of a procedural, imperative programming language developed in 1972 by Dennis Ritchie at Bell Laboratories. It was a major improvement over the earlier languages BCPL and B.

C is still a popular choice for projects where speed and small program size are important considerations, such as embedded firmware. A significant portion of the Linux kernel was written in C. The syntax of C inspired many later languages such as C++, Java and C Sharp. Many C compilers also support low-level programming via integrated inline assemblers.

"Hello, World!" -program

#include <stdio.h>

int main(){
 printf("Hello, World!);
 return 0;
}

Client code example

#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>

// Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib

#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"

int __cdecl main(int argc, char **argv) 
{
    WSADATA wsaData;
    SOCKET ConnectSocket = INVALID_SOCKET;
    struct addrinfo *result = NULL,
                    *ptr = NULL,
                    hints;
    char *sendbuf = "this is a test";
    char recvbuf[DEFAULT_BUFLEN];
    int iResult;
    int recvbuflen = DEFAULT_BUFLEN;
    
    // Validate the parameters
    if (argc != 2) {
        printf("usage: %s server-name\n", argv[0]);
        return 1;
    }

    // Initialize Winsock
    iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
    if (iResult != 0) {
        printf("WSAStartup failed: %d\n", iResult);
        return 1;
    }

    ZeroMemory( &hints, sizeof(hints) );
    hints.ai_family = AF_UNSPEC;
    hints.ai_socktype = SOCK_STREAM;
    hints.ai_protocol = IPPROTO_TCP;

    // Resolve the server address and port
    iResult = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result);
    if ( iResult != 0 ) {
        printf("getaddrinfo failed: %d\n", iResult);
        WSACleanup();
        return 1;
    }

    // Attempt to connect to an address until one succeeds
    for(ptr=result; ptr != NULL ;ptr=ptr->ai_next) {

        // Create a SOCKET for connecting to server
        ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype, 
            ptr->ai_protocol);
        if (ConnectSocket == INVALID_SOCKET) {
            printf("Error at socket(): %ld\n", WSAGetLastError());
            freeaddrinfo(result);
            WSACleanup();
            return 1;
        }

        // Connect to server.
        iResult = connect( ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
        if (iResult == SOCKET_ERROR) {
            closesocket(ConnectSocket);
            ConnectSocket = INVALID_SOCKET;
            continue;
        }
        break;
    }

    freeaddrinfo(result);

    if (ConnectSocket == INVALID_SOCKET) {
        printf("Unable to connect to server!\n");
        WSACleanup();
        return 1;
    }

    // Send an initial buffer
    iResult = send( ConnectSocket, sendbuf, (int)strlen(sendbuf), 0 );
    if (iResult == SOCKET_ERROR) {
        printf("send failed: %d\n", WSAGetLastError());
        closesocket(ConnectSocket);
        WSACleanup();
        return 1;
    }

    printf("Bytes Sent: %ld\n", iResult);

    // shutdown the connection since no more data will be sent
    iResult = shutdown(ConnectSocket, SD_SEND);
    if (iResult == SOCKET_ERROR) {
        printf("shutdown failed: %d\n", WSAGetLastError());
        closesocket(ConnectSocket);
        WSACleanup();
        return 1;
    }

    // Receive until the peer closes the connection
    do {

        iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
        if ( iResult > 0 )
            printf("Bytes received: %d\n", iResult);
        else if ( iResult == 0 )
            printf("Connection closed\n");
        else
            printf("recv failed: %d\n", WSAGetLastError());

    } while( iResult > 0 );

    // cleanup
    closesocket(ConnectSocket);
    WSACleanup();

    return 0;
}

See Also

Free compiler
Open Watcom C Compiler, high quality free C/C++ compiler.
Miracle C compiler, free c/c++ compiler.
lcc, portable C compiler, free for non-commercial use.