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| | == Popularity & Controversy == | | == Popularity & Controversy == |
| − | Games have risen in popularity over the years, as is shown in the rise of video games sales from the 1980s until today. This has brought with it a various amount of controversy as the video game industry continues to grow with its original player base. | + | Games have risen in popularity over the years,as is shown in the rise of video games sales from the 1980s until today. This has brought with it a various amount of controversy as the video game industry continues to grow with its original player base. |
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| − | Video games are addictive activities targeted at teenagers, sometimes with tragic results.<ref>Some claim that 2/3rds of videogamers are over 18 years old, but far more people are over that age and a much higher percentage of minors are videogamers.[http://www.pan-o-matic.com/blog/?p=45 Only a third of videogamers are under 18]</ref> Certain genres of games are becoming increasingly violent and offensive, attracting the attention of legislators in many states to protect the exploitation of children by them. Games such as ''[[Grand Theft Auto]]'' are very violent, sexually explicit, and feature [[criminal]] behavior. These games are rated "M 17+" for "Mature," but courts have stricken down laws preventing retailers from selling them to children, under an interpretation that the First Amendment protects offensive video games even for children.<ref>http://gamepolitics.livejournal.com/148962.html</ref> After a ''Conservapedian'' filed an [[amicus brief]] with the [[U.S. Supreme Court]] to consider this issue, it surprised [[liberal]]s by granting ''[[certiorari]]''.
| + | As with any new phenomenon; books, newspapers, radios, television, movies the majority of smart free-thinking individuals will share skepticism and suspect nefarious motives at first glance. However after the phenomenon has been put to the test and showed to be harmless to moral, self controlling individuals, many will keep an unstructured and superstition like bias. When added with the medias love for exploiting the ignorance of the public, fear and controversy will be prolonged, increasing their ratings and fattening their wallets. As people now properly have stopped blaming television for the effects of the destruction of the family and loss of god;video games promptly steps into the firing line. While video games have been around since the 80s it wasn't until around 2005 until games technologically evolved to the point at which they could portray a decent amount of violence. |
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| − | However, in 2011, the Supreme Court denied a ban on the sale of violent video games in California, claiming they were protected as they "qualify for First Amendment Protection" and pointing out that there has historically been no shortage of violent imagery in children's fairytales, classical literature, and comics. Writing for the majority, Justice Scalia pointed out that "disgust is not a valid basis for restricting expression", and continued that any effects of violent video games on children "are both small and indistinguishable from effects produced by other media".<ref>[https://www.supremecourt.gov/opinions/10pdf/08-1448.pdf BROWN, GOVERNOR OF CALIFORNIA, ET AL. v. ENTERTAINMENT MERCHANTS ASSOCIATION ET AL.]</ref>
| + | Certain genres of games are becoming increasingly violent and offensive, attracting the attention of legislators in many states to protect children from playing them. Games such as ''[[Grand Theft Auto]]'' are violent, sexually explicit, and feature [[criminal]] behavior. These games are rated "M 17 " for "Mature," but courts have stricken down laws preventing retailers from selling them to children, under an interpretation that the First Amendment protects offensive video games even for children.http://gamepolitics.livejournal.com/148962.html After a ''Conservapedian'' filed an [[amicus brief]] with the [[U.S. Supreme Court]] to consider this issue, it surprised [[liberal]]s by granting ''[[certiorari]]''. |
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| − | It has also been suggested that it is the role of parents to regulate what their children play, and that laws restricting video game vendors are an effort to replace parents' decisions with the government's decisions.<ref>https://www.deseretnews.com/article/700150989/Violent-games-2-Its-parents-responsibility-to-monitor-what-kids-play.html</ref><ref>https://segmentnext.com/2018/03/09/dear-parents-take-responsibility-kids-stop-blaming-video-games/</ref>
| + | However, in 2011, the Supreme Court denied a ban on the sale of violent video games in California, claiming they were protected as they "qualify for First Amendment Protection" and pointing out that there has historically been no shortage of violent imagery in children's fairy tales, classical literature, and comics. Writing for the majority, Justice Scala pointed out that "disgust is not a valid basis for restricting expression", and continued that any effects of violent video games on children "are both small and indistinguishable from effects produced by other media".[https://www.supremecourt.gov/opinions/10pdf/08-1448.pdf BROWN, GOVERNOR OF CALIFORNIA, ET AL. v. ENTERTAINMENT MERCHANTS ASSOCIATION ET AL.]</ref> |
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| − | As some wake up to how harmful violent video games are, the video game industry declined in 2012,<ref>http://www.nbc12.com/story/20289219/us-video-game-sales-drop-11-pct-in-november</ref> though it remains much bigger than Hollywood. Video games are likely the single biggest cause of bright young men dropping out of college. While video games were originally designed for children and adolescent males, video games have become too popular with adult males, many of whom will often neglect family and work to spend a copious number of hours playing video games including online games as World of Warcraft in a video game addiction. [[Liberal denial]] discourages people from recognizing the problem.
| + | The term "violent" is often misused among anti-gamers, most experienced individuals who know what they are talking about do not consider Fortnite violent. Many ignorant people will claim that Call of Duty, Battlefield, GTA V are "extremely violent". It is not to be denied that these games are violent, but none feature dismemberment, or a decent amount of blood enough to be considered "Extremely Violent". While titles like GTA V contain sexual content and are not suitable for children call of duty and battlefield do not. The ignorance of anti-gamers has caused wide spread confusion and actually has harmed children in some cases. Thanks to anti-gamer spin the real problems of some games have been masked, games like GTA V do not feature an extreme amount of violence yet do feature a good deal of pornographic content. While games like Call of Duty, and Battlefield do not feature levels of violence not suitable for 11 and 12 year olds anti gamer spin has overexerted their levels of violence. Children should not to be exposed to extreme amounts of violence as their brains have not developed the ability to separate fiction from reality. When anti-gamers call everything extremely violent people including parents stop taking them seriously; causing many to believe that actually extremely violent games like Resident Evil, Wolfenstein, Outlast, and Doom have been overexagerated. |
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| | + | It has also been suggested that it is the role of parents to regulate what their children play, and that laws restricting video game vendors are an effort to replace parents' decisions with the government's decisions.https://www.deseretnews.com/article/700150989/Violent-games-2-Its-parents-responsibility-to-monitor-what-kids-play.htmlhttps://segmentnext.com/2018/03/09/dear-parents-take-responsibility-kids-stop-blaming-video-games/ |
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| | + | Many godless and moral drenched people will often neglect family and work to spend a copious number of hours playing video games including online games as World of War craft in a video game |
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| | ==Arguments against video game usage== | | ==Arguments against video game usage== |