Difference between revisions of "Video game industry"

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(in the article, "Spring" is a reference to the season of the year, not a video game. this article was incorrect)
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The biggest one-day opening for movies was ''Spider-Man 3'', which grossed $59 million on its first day.  The video game ''Grand Theft Auto IV'',however, opened with $310 million in sales and went on to gross $500 million. <ref name="Video"/>
 
The biggest one-day opening for movies was ''Spider-Man 3'', which grossed $59 million on its first day.  The video game ''Grand Theft Auto IV'',however, opened with $310 million in sales and went on to gross $500 million. <ref name="Video"/>
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==Video Games and the Spreading of Liberal Values==
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The Video Game Industry has a long history of spreading liberal values to children. The spread of these values has had negative effects on society and children. Video Game Designers seek to promote immoral behavior such as profanity, violence, gambling, alcohol and drug use, theft, premarital sex, extramarital sex, polygamy, and many others.
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====Examples====
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*Overuse of profanity (Virtually every game rated for 13+ players)
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*Having [[Christianity]] used as a means to control the people (''Medieval II: Total War'')
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*Meticulous designs of blood and gore (Virtually every game rated for 17+ players, but commonly sold to children younger than 13.)
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*Regurgitating disproved liberal myths to the player (''Grand Theft Auto IV'')
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*Sanitized versions of other religions, but open hostility to Christianity (''God of War'')
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*Welcoming to more violence, such as providing bonus points for extra murders (''Grand Theft Auto IV'')
 +
*Incidents of "unintentional" programming errors resulting in fully nude characters
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*Fornication (''The Sims 3'')
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*Typical Liberal use of [[deceit]] (''God of War'')
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*Young characters exposed to violence, used to make young children think it is okay. (''Red Dead Redemption'')
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*Over reliance on violence than story (''Gears of War'')
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*Unending waves of incompetent police forces (''Grand Theft Auto IV'')
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*Subtle overtones of pro-Islamic messages (''Starcraft II'')
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*[[Liberal bullying]] (''Bully'')
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*Yiddish used as a "terrorist" language (''Mercenaries II'')
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*Deceit is shown as a common and acceptable tactic (''Red Dead Redemption'')
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*Overtones of [[Hollywood Values]] (''Grand Theft Auto: The Ballad of Gay Tony'')
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*Godless protagonists, religions antagonists. (''Sins of a Solar Empire'')
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*Young Earth Creationism mocked (''Starcraft II'')
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*Overtones of [[Professor Values]] (''Bully'')
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*Underwear worn as everyday clothing (''The Sims 3'')
  
 
{{Liberalism}}
 
{{Liberalism}}

Revision as of 21:33, August 16, 2010

The video game industry has over $20 billion in annual sales.[1] Video game sales surpassed Hollywood revenue in the year 2007.[2]

The biggest one-day opening for movies was Spider-Man 3, which grossed $59 million on its first day. The video game Grand Theft Auto IV,however, opened with $310 million in sales and went on to gross $500 million. [2]

Video Games and the Spreading of Liberal Values

The Video Game Industry has a long history of spreading liberal values to children. The spread of these values has had negative effects on society and children. Video Game Designers seek to promote immoral behavior such as profanity, violence, gambling, alcohol and drug use, theft, premarital sex, extramarital sex, polygamy, and many others.

Examples

  • Overuse of profanity (Virtually every game rated for 13+ players)
  • Having Christianity used as a means to control the people (Medieval II: Total War)
  • Meticulous designs of blood and gore (Virtually every game rated for 17+ players, but commonly sold to children younger than 13.)
  • Regurgitating disproved liberal myths to the player (Grand Theft Auto IV)
  • Sanitized versions of other religions, but open hostility to Christianity (God of War)
  • Welcoming to more violence, such as providing bonus points for extra murders (Grand Theft Auto IV)
  • Incidents of "unintentional" programming errors resulting in fully nude characters
  • Fornication (The Sims 3)
  • Typical Liberal use of deceit (God of War)
  • Young characters exposed to violence, used to make young children think it is okay. (Red Dead Redemption)
  • Over reliance on violence than story (Gears of War)
  • Unending waves of incompetent police forces (Grand Theft Auto IV)
  • Subtle overtones of pro-Islamic messages (Starcraft II)
  • Liberal bullying (Bully)
  • Yiddish used as a "terrorist" language (Mercenaries II)
  • Deceit is shown as a common and acceptable tactic (Red Dead Redemption)
  • Overtones of Hollywood Values (Grand Theft Auto: The Ballad of Gay Tony)
  • Godless protagonists, religions antagonists. (Sins of a Solar Empire)
  • Young Earth Creationism mocked (Starcraft II)
  • Overtones of Professor Values (Bully)
  • Underwear worn as everyday clothing (The Sims 3)

References

  1. http://www.npd.com/press/releases/press_100114.html
  2. 2.0 2.1 http://seekingalpha.com/article/89124-the-video-game-industry-an-18-billion-entertainment-juggernaut