Difference between revisions of "Video game industry"
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| − | The '''video game industry''' is a major entertainment industry that has over $20 billion in annual sales.<ref>http://www.npd.com/press/releases/press_100114.html</ref> Video game sales surpassed [[Hollywood]] revenue in the year 2007.<ref name="Video">http://seekingalpha.com/article/89124-the-video-game-industry-an-18-billion-entertainment-juggernaut</ref> | + | The '''video game industry''' is a major entertainment industry that has over $20 billion in annual sales.<ref>http://www.npd.com/press/releases/press_100114.html</ref> Video game sales surpassed [[Hollywood]] revenue in the year 2007.<ref name="Video">http://seekingalpha.com/article/89124-the-video-game-industry-an-18-billion-entertainment-juggernaut</ref> |
| + | |||
| + | ==Video Games and the Spreading of Liberal Values== | ||
| + | The video game industry has a long history of unintentionally spreading liberal values and extremist ideals to children. | ||
| + | |||
| + | ====Examples==== | ||
| + | *Overusing profanity (Many games rated "T" for "teen") | ||
| + | *Meticulous designs of blood and gore (Virtually every game rated for 17+ players) | ||
| + | *Allowing players to be terrorists and perform terrorism (''Call of Duty: Modern Warfare 2'') | ||
| + | *Allowing players to have fornication with prostitutes (All ''Grand Theft Auto'' video games) | ||
| + | *Welcoming to more violence, such as providing bonus points for extra murders (''Grand Theft Auto IV'') | ||
| + | *Over reliance on violence than story (''Gears of War'') | ||
| + | *Overtones of [[Hollywood Values]] (''Grand Theft Auto: The Ballad of Gay Tony'') | ||
| + | *Allowing players to gamble in [[Las Vegas]] themed casinos and borrow money from [[mafia]] bosses (Grand Theft Auto: San Andreas after completing a flight school). | ||
| + | *Godless protagonists, religious antagonists. (''Sins of a Solar Empire'') | ||
| + | *Encourages radical terrorism (''Red Faction: Guerrilla'') | ||
| + | *Promotes idolatry (''Black and White'') | ||
| + | |||
| + | {{Liberalism}} | ||
== References == | == References == | ||
Revision as of 19:54, December 19, 2011
The video game industry is a major entertainment industry that has over $20 billion in annual sales.[1] Video game sales surpassed Hollywood revenue in the year 2007.[2]
Video Games and the Spreading of Liberal Values
The video game industry has a long history of unintentionally spreading liberal values and extremist ideals to children.
Examples
- Overusing profanity (Many games rated "T" for "teen")
- Meticulous designs of blood and gore (Virtually every game rated for 17+ players)
- Allowing players to be terrorists and perform terrorism (Call of Duty: Modern Warfare 2)
- Allowing players to have fornication with prostitutes (All Grand Theft Auto video games)
- Welcoming to more violence, such as providing bonus points for extra murders (Grand Theft Auto IV)
- Over reliance on violence than story (Gears of War)
- Overtones of Hollywood Values (Grand Theft Auto: The Ballad of Gay Tony)
- Allowing players to gamble in Las Vegas themed casinos and borrow money from mafia bosses (Grand Theft Auto: San Andreas after completing a flight school).
- Godless protagonists, religious antagonists. (Sins of a Solar Empire)
- Encourages radical terrorism (Red Faction: Guerrilla)
- Promotes idolatry (Black and White)